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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8624473" data-attributes="member: 6801252"><p>Yup, sounds about right-- the answer to the buttpull super powers is more or less the other participants, if other people don't enjoy your presence they won't keep you around. More or less, freeform RPs handle Calvinballers the same as how TTRPG groups handle other problem players-- like people who hog the spotlight, or cheat on their dice, or read the module for an edge. I'm not sure I could do it either, that point of contention is actually what I first found cool about tabletop, the fact that we could roll and had abilities that tell me exactly hwo to simulate the results of a fireball in a way that wasn't moderated by the participants, I very much saw using the system as a cool tool to enhance my 'RPs' by being able to roll initiative and actually see what happens as a game.</p><p></p><p>Its probably why I never had the problems other people had with 4e, our 4e games were roleplay stuffed, because roleplaying and narrative was always just something you did yourself and I knew how to do it and teach it, the system was for combat and got nicely out of the way for all the RP we did.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8624473, member: 6801252"] Yup, sounds about right-- the answer to the buttpull super powers is more or less the other participants, if other people don't enjoy your presence they won't keep you around. More or less, freeform RPs handle Calvinballers the same as how TTRPG groups handle other problem players-- like people who hog the spotlight, or cheat on their dice, or read the module for an edge. I'm not sure I could do it either, that point of contention is actually what I first found cool about tabletop, the fact that we could roll and had abilities that tell me exactly hwo to simulate the results of a fireball in a way that wasn't moderated by the participants, I very much saw using the system as a cool tool to enhance my 'RPs' by being able to roll initiative and actually see what happens as a game. Its probably why I never had the problems other people had with 4e, our 4e games were roleplay stuffed, because roleplaying and narrative was always just something you did yourself and I knew how to do it and teach it, the system was for combat and got nicely out of the way for all the RP we did. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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