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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8624819" data-attributes="member: 71699"><p>Challenge works for me too. We're talking about something closely in the same sphere - oriented toward challenges. We can coin the word "challengist" then. CNS.</p><p></p><p>As I wrote the above few comments, I started to realise that this was really bothering me. The use of the label gamist for a definition whose contents are only - oriented toward challenges. The problem I think is that many, many people would identify today as gamers, and many, many kinds of activity today would be identified as games. Focusing on the former, their goals in playing games - even when not simulationist or narativist - are much wider than being tested against challenges. More than one of the games that most successfully satisfy gamers as gamers, do so by enabling expression.</p><p></p><p>If we want to continue with gamist (or at least, if I do), I really do feel that it is creative expression in some arena of proof (PVE, PVP, freeform, social) that is the most important thing about it. That is the appealing pay off for a gamist agenda. Architecting mechanics that are expressive without being degenerate is a true test of a designer's craft. It takes high-octane ideas.</p><p></p><p>Or I am also okay with challengist, but then perhaps one needs a four-fold model... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="clearstream, post: 8624819, member: 71699"] Challenge works for me too. We're talking about something closely in the same sphere - oriented toward challenges. We can coin the word "challengist" then. CNS. As I wrote the above few comments, I started to realise that this was really bothering me. The use of the label gamist for a definition whose contents are only - oriented toward challenges. The problem I think is that many, many people would identify today as gamers, and many, many kinds of activity today would be identified as games. Focusing on the former, their goals in playing games - even when not simulationist or narativist - are much wider than being tested against challenges. More than one of the games that most successfully satisfy gamers as gamers, do so by enabling expression. If we want to continue with gamist (or at least, if I do), I really do feel that it is creative expression in some arena of proof (PVE, PVP, freeform, social) that is the most important thing about it. That is the appealing pay off for a gamist agenda. Architecting mechanics that are expressive without being degenerate is a true test of a designer's craft. It takes high-octane ideas. Or I am also okay with challengist, but then perhaps one needs a four-fold model... :) [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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