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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8625328" data-attributes="member: 6696971"><p>Time-restricted so I don't have the space to type up a significant response. But let me offer this bit of system procedure information to help engage with your questions/my statement above.</p><p></p><p>Torchbearer has 4 phases:</p><p></p><ul> <li data-xf-list-type="ul">Journey</li> <li data-xf-list-type="ul">Adventure</li> <li data-xf-list-type="ul">Camp</li> <li data-xf-list-type="ul">Town</li> </ul><p></p><p>Camp and Town are about recovery and all manner of personal business (research, building/repairing kit, loading out/haggling at the market, making offerings at shrines, joining cults/religions, telling tales, visiting family/friends or dealing with enemies or developing new friends/enemies, etc). </p><p></p><p>Despite the reality that overwhelmingly Camp and Town phases are outdoors, you do not make a Weather roll in either Camp or Town.</p><p></p><p>You only make a Weather roll in Journey and Wilderness Adventures where the point of play isn't recovery or that stuff I put in the parenthetical above. </p><p></p><p>Why do you not make a Weather table roll in Camp and Town phases? Why does this not hit the litmus test for "gamist nonsense (that violates or is at least at tension with internal causality and your ability to immerse within play?" I'm particularly interested in your response to this CL, given your litmus test in the past for "gamist nonsense."</p><p></p><p>I'll be back way late this evening so I likely won't interact with your responses until etiher the AM or later.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8625328, member: 6696971"] Time-restricted so I don't have the space to type up a significant response. But let me offer this bit of system procedure information to help engage with your questions/my statement above. Torchbearer has 4 phases: [LIST] [*]Journey [*]Adventure [*]Camp [*]Town [/LIST] Camp and Town are about recovery and all manner of personal business (research, building/repairing kit, loading out/haggling at the market, making offerings at shrines, joining cults/religions, telling tales, visiting family/friends or dealing with enemies or developing new friends/enemies, etc). Despite the reality that overwhelmingly Camp and Town phases are outdoors, you do not make a Weather roll in either Camp or Town. You only make a Weather roll in Journey and Wilderness Adventures where the point of play isn't recovery or that stuff I put in the parenthetical above. Why do you not make a Weather table roll in Camp and Town phases? Why does this not hit the litmus test for "gamist nonsense (that violates or is at least at tension with internal causality and your ability to immerse within play?" I'm particularly interested in your response to this CL, given your litmus test in the past for "gamist nonsense." I'll be back way late this evening so I likely won't interact with your responses until etiher the AM or later. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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