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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="niklinna" data-source="post: 8625424" data-attributes="member: 71235"><p>Here are some short examples from the game (from different tables):</p><ul> <li data-xf-list-type="ul">5 Vermin. Vermin get into one character’s pack and ruin their rations (game master’s choice). Roll 1d6 for amount ruined.</li> <li data-xf-list-type="ul">13 Rare herbs. The flora of this place can be harvested to make healing poultices that grant +1D to Healer tests.</li> <li data-xf-list-type="ul">6 Bad temperature. Extreme cold (or heat in hot caves) makes you uncomfortable: +1 Ob to all tests during this camp phase.</li> <li data-xf-list-type="ul">6 Festival. The streets are blocked by parades, and the market is closed.</li> <li data-xf-list-type="ul">9 Labor strike. The guild hall is closed. No services available.</li> <li data-xf-list-type="ul">10 Visiting nobility. They smell nice, are polite and make no imposition.</li> </ul><p>The entries could have just given bare mechanical effects (lose 1d6 rations, no shopping, "nothing of note happens"). But instead they provide some minimal rationale for the mechanical effect, which maybe saves the GM a little mental effort. But they are free to alter or embellish it as much as they want to reinforce the fiction, and some are even potential hooks for action, but what that action might be is left to the GM/players.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8625424, member: 71235"] Here are some short examples from the game (from different tables): [LIST] [*]5 Vermin. Vermin get into one character’s pack and ruin their rations (game master’s choice). Roll 1d6 for amount ruined. [*]13 Rare herbs. The flora of this place can be harvested to make healing poultices that grant +1D to Healer tests. [*]6 Bad temperature. Extreme cold (or heat in hot caves) makes you uncomfortable: +1 Ob to all tests during this camp phase. [*]6 Festival. The streets are blocked by parades, and the market is closed. [*]9 Labor strike. The guild hall is closed. No services available. [*]10 Visiting nobility. They smell nice, are polite and make no imposition. [/LIST] The entries could have just given bare mechanical effects (lose 1d6 rations, no shopping, "nothing of note happens"). But instead they provide some minimal rationale for the mechanical effect, which maybe saves the GM a little mental effort. But they are free to alter or embellish it as much as they want to reinforce the fiction, and some are even potential hooks for action, but what that action might be is left to the GM/players. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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