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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8625478" data-attributes="member: 6790260"><p>Earlier I believe [USER=42582]@pemerton[/USER] asked what I meant by "distributing" the narrative power. This is what I mean (in the sense that D&D does not generally do such distribution, but DW does). My players can make moves and do important things and I am beholden to them: I must answer certain questions truthfully, or accept certain assertions, or provide certain responses, whether or not I <em>like</em> doing so, because the rules tell me to do so, and these are rules the players can easily invoke on me. I am of course almost always happy to do so because my players are great (though man oh man, Discern Realities can make you sweat bullets!), but that doesn't diminish the fact that in many situations my players are <em>telling</em> me what to do. Many D&D DMs would balk at the idea that a player could ever invoke a rule and in so doing <em> force</em> the DM into a particular action; that would be an unacceptable application of authority.</p><p></p><p>Meanwhile you also have very much more mild things, like 4e daily powers (especially for Martial characters). There, it's not so much telling the DM what to do as it is just declaring that a certain situation is in fact true this time, not because one has turned the crank of the world until that situation inherently arose, but because the game mechanics just give you the power to declare that that situation is true now and then. This is frequently invoked as a criticism (e.g. certain commentators bemoaning the "artificiality" of a once-a-day "mundane" action, or finding it unacceptable that a "ordinary" skill could only be available to one type of character and not absolutely all characters.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8625478, member: 6790260"] Earlier I believe [USER=42582]@pemerton[/USER] asked what I meant by "distributing" the narrative power. This is what I mean (in the sense that D&D does not generally do such distribution, but DW does). My players can make moves and do important things and I am beholden to them: I must answer certain questions truthfully, or accept certain assertions, or provide certain responses, whether or not I [I]like[/I] doing so, because the rules tell me to do so, and these are rules the players can easily invoke on me. I am of course almost always happy to do so because my players are great (though man oh man, Discern Realities can make you sweat bullets!), but that doesn't diminish the fact that in many situations my players are [I]telling[/I] me what to do. Many D&D DMs would balk at the idea that a player could ever invoke a rule and in so doing [I] force[/I] the DM into a particular action; that would be an unacceptable application of authority. Meanwhile you also have very much more mild things, like 4e daily powers (especially for Martial characters). There, it's not so much telling the DM what to do as it is just declaring that a certain situation is in fact true this time, not because one has turned the crank of the world until that situation inherently arose, but because the game mechanics just give you the power to declare that that situation is true now and then. This is frequently invoked as a criticism (e.g. certain commentators bemoaning the "artificiality" of a once-a-day "mundane" action, or finding it unacceptable that a "ordinary" skill could only be available to one type of character and not absolutely all characters.) [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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