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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8625517" data-attributes="member: 6801252"><p>I don't disagree, and to be clear, variety is nice, as an artistic movement I like what Story Now produces (would still love to play Blades, and Avatar, and more Masks, any day now.)</p><p></p><p>Honestly, it might just be the people I play with, but its gotten harder in general the last few years-- even when we were playing Masks, there was a lot of animosity towards internal struggle and complications. When people have tried it, the reception from the rest of the group has been somewhat lukewarm at best, with one exception in the Masks group I can think of who carried it off really well, and myself in another group.</p><p></p><p>One person even managed to choose a playbook they weren't comfortable with the narrative premise of for personal reasons, they identified with it clearly and thats probably why they chose it, but they weren't actually comfortable with it coming up, the squirm was real when it was pointed out to them that they might need to switch after they questioned why it had to come up.</p><p></p><p>I suspect it has to do with my players primarily looking for power fantasy though as well, one of them basically told me they liked the 'freeform' style of describing their powers more than anything else about the Masks experience. I say power fantasy, but I think part of it is a desire for escapism from drama and internal struggle in life, rather than a desire for <em>more</em> drama and internal struggle in their lives.</p><p></p><p>That actually makes a lot of sense, now that I think about it, it felt like it used to be easier but our lives, despite being even younger, were more stable and there was way less existential dread all around.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8625517, member: 6801252"] I don't disagree, and to be clear, variety is nice, as an artistic movement I like what Story Now produces (would still love to play Blades, and Avatar, and more Masks, any day now.) Honestly, it might just be the people I play with, but its gotten harder in general the last few years-- even when we were playing Masks, there was a lot of animosity towards internal struggle and complications. When people have tried it, the reception from the rest of the group has been somewhat lukewarm at best, with one exception in the Masks group I can think of who carried it off really well, and myself in another group. One person even managed to choose a playbook they weren't comfortable with the narrative premise of for personal reasons, they identified with it clearly and thats probably why they chose it, but they weren't actually comfortable with it coming up, the squirm was real when it was pointed out to them that they might need to switch after they questioned why it had to come up. I suspect it has to do with my players primarily looking for power fantasy though as well, one of them basically told me they liked the 'freeform' style of describing their powers more than anything else about the Masks experience. I say power fantasy, but I think part of it is a desire for escapism from drama and internal struggle in life, rather than a desire for [I]more[/I] drama and internal struggle in their lives. That actually makes a lot of sense, now that I think about it, it felt like it used to be easier but our lives, despite being even younger, were more stable and there was way less existential dread all around. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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