Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8625643" data-attributes="member: 71699"><p>I was sensing some hard/soft sciences head butting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I'd like to check something before putting this to rest, about the consequences of GNS theory for game designers and players. Consider this example,</p><p> </p><p></p><p>Suppose some designers and players know the theory well enough to understand what is being said here and see how they can associate some of their priorities with agendas. Given GNS theory does not predict that what it observed will manifest again,</p><ul> <li data-xf-list-type="ul">The game designers cannot draw any conclusions from it to helpfully inform the game design work they are in the process of doing. The theory has nothing to say on the outcome of their work when they design for incompatible combinations of creative agendas. Their game might equally turn out to be functional or dysfunctional.</li> <li data-xf-list-type="ul">The players cannot draw any conclusions from it to helfully guide their play. The theory has nothing to say about the enjoyment, delight, success etc of their play when they include incompatible combinations of creative agendas. Their play might equally turn out to be functional or dysfunctional.</li> </ul><p>The theory isn't predicting anything, it is explaining the set of designed games and real play reports that existed at the time the interpretation and analysis was performed. There's no reason to suppose that its interpretations and analyses will explain any future phenomena, no matter how apparently related they might be to the original objects of study.</p><p></p><p>I'm not here trying to say that the theory should or shouldn't be anything: as always my principle interest is to understand what something <em>is</em>. Is what I say about the consequences correct (which to my reading seems to be implied by your comments) or can you dispel misapprehensions?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8625643, member: 71699"] I was sensing some hard/soft sciences head butting :) I'd like to check something before putting this to rest, about the consequences of GNS theory for game designers and players. Consider this example, Suppose some designers and players know the theory well enough to understand what is being said here and see how they can associate some of their priorities with agendas. Given GNS theory does not predict that what it observed will manifest again, [LIST] [*]The game designers cannot draw any conclusions from it to helpfully inform the game design work they are in the process of doing. The theory has nothing to say on the outcome of their work when they design for incompatible combinations of creative agendas. Their game might equally turn out to be functional or dysfunctional. [*]The players cannot draw any conclusions from it to helfully guide their play. The theory has nothing to say about the enjoyment, delight, success etc of their play when they include incompatible combinations of creative agendas. Their play might equally turn out to be functional or dysfunctional. [/LIST] The theory isn't predicting anything, it is explaining the set of designed games and real play reports that existed at the time the interpretation and analysis was performed. There's no reason to suppose that its interpretations and analyses will explain any future phenomena, no matter how apparently related they might be to the original objects of study. I'm not here trying to say that the theory should or shouldn't be anything: as always my principle interest is to understand what something [I]is[/I]. Is what I say about the consequences correct (which to my reading seems to be implied by your comments) or can you dispel misapprehensions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top