Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8625967" data-attributes="member: 7026617"><p>And I still think you're seeing a more narrow range of play options than the Dramatists of r.g.f.a. talked about. Some did, indeed, view proper story as a cooperative process rather than than what you're referring to--but not all of them. But some also thought there was value in seeing where the story goes without putting their thumb on the scale. They just thought the things acceptable to Simulationists (like dead ends) and Gamists (like anticlimax) were unacceptable. If I had to point to a modern game that fits their mode, it probably would be some of the PbtA games. I know those are sometimes considered primarily gamist, but that's again because GNS gamism is kind of borked up--fail forward and "failure is interesting" would have not played well with the few of us back then, and I still think most people focused on the game elements would look at one or both of those askance. </p><p>But that class of old dramatists would have found both of them very functional, not because they're cooperative, but because they <em>avoid</em> cooperation while still make sure that things move forward to some kind of conclusion. I'm not sure how the intrinsic power sharing would have played (the only people who were really hardcore about GM authority were the hardcore simulationists, largely because they didn't want to engage with it at all as players, but a non-GM-top-down approach was kind of in its infancy conceptually at the time).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8625967, member: 7026617"] And I still think you're seeing a more narrow range of play options than the Dramatists of r.g.f.a. talked about. Some did, indeed, view proper story as a cooperative process rather than than what you're referring to--but not all of them. But some also thought there was value in seeing where the story goes without putting their thumb on the scale. They just thought the things acceptable to Simulationists (like dead ends) and Gamists (like anticlimax) were unacceptable. If I had to point to a modern game that fits their mode, it probably would be some of the PbtA games. I know those are sometimes considered primarily gamist, but that's again because GNS gamism is kind of borked up--fail forward and "failure is interesting" would have not played well with the few of us back then, and I still think most people focused on the game elements would look at one or both of those askance. But that class of old dramatists would have found both of them very functional, not because they're cooperative, but because they [I]avoid[/I] cooperation while still make sure that things move forward to some kind of conclusion. I'm not sure how the intrinsic power sharing would have played (the only people who were really hardcore about GM authority were the hardcore simulationists, largely because they didn't want to engage with it at all as players, but a non-GM-top-down approach was kind of in its infancy conceptually at the time). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top