Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8625983" data-attributes="member: 82106"><p>Are they really? I mean, lets imagine people playing a supers game in DC Universe. Don't you think they're going to have some interest in the setting as well as the genre? I mean, AT LEAST they're likely to evoke that setting as a tool, like I know some stuff about Aquaman because its canonical to the setting. Likewise I almost certainly want this game to be in keeping with the genre (it could hardly not be and succeed, and here genre and setting are likely to be somewhat closely tied together). </p><p></p><p>Beyond that, are the game design strategies, techniques, and tools really all that different? In either case you want to emphasize certain kinds of elements, certain kinds of outcomes, and certain kinds of narratives. Similar design choices are likely to be a result. </p><p></p><p>So, I see nothing about Setting Simulation and Genre Simulation that are OPPOSED, and it is likely at the very least that anything which supports one is not going to cut against the other, as setting and genre seem like things that are usually developed hand-in-hand in most cases. Now, if you are creating your own entirely novel settings and genres, then perhaps this might not hold so strongly, though it still seems like there's some relationship there. However I'm loathe to call that 'simulationist', though perhaps there isn't a better label for it in GNS (and I don't have a problem with just not sticking to GNS, its only one possible analytical framework).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8625983, member: 82106"] Are they really? I mean, lets imagine people playing a supers game in DC Universe. Don't you think they're going to have some interest in the setting as well as the genre? I mean, AT LEAST they're likely to evoke that setting as a tool, like I know some stuff about Aquaman because its canonical to the setting. Likewise I almost certainly want this game to be in keeping with the genre (it could hardly not be and succeed, and here genre and setting are likely to be somewhat closely tied together). Beyond that, are the game design strategies, techniques, and tools really all that different? In either case you want to emphasize certain kinds of elements, certain kinds of outcomes, and certain kinds of narratives. Similar design choices are likely to be a result. So, I see nothing about Setting Simulation and Genre Simulation that are OPPOSED, and it is likely at the very least that anything which supports one is not going to cut against the other, as setting and genre seem like things that are usually developed hand-in-hand in most cases. Now, if you are creating your own entirely novel settings and genres, then perhaps this might not hold so strongly, though it still seems like there's some relationship there. However I'm loathe to call that 'simulationist', though perhaps there isn't a better label for it in GNS (and I don't have a problem with just not sticking to GNS, its only one possible analytical framework). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top