Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8626048" data-attributes="member: 82106"><p>Well, it isn't that simple! Players in most PbtA games are very active participants in the formulation of the world (setting). In Dungeon World the GM is told very explicitly that they will ask questions and use the answers. It isn't a hard mechanically governed aspect of play, but it is DEEPLY a part of the agenda! Beyond that, in most cases in PbtA games (again there are definitely exceptions here) the GM is pretty much entirely expected to frame ONLY scenes which address the dramatic needs of the characters, and there are generally mechanisms (like DW bonds and alignment amongst others) which specifically generate these things on purpose.</p><p></p><p>I mean, yes, in some sense the GM does control the challenges presented to the PCs and has the responsibility for how they resolve, this is a necessary part of generating drama, and is largely why earlier generations of gamers/designers who were interested in dramatic play found it difficult to give much control to the players. It was the working out of the Story Now kind of process that brought that together. It didn't happen by discussing 3-fold model, GNS brought that out with its definitions of Narrativism, which I do think have some critical differences with the GDS 'dramatic'. I'll let others correct/elaborate on that who have spent more time in that space.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8626048, member: 82106"] Well, it isn't that simple! Players in most PbtA games are very active participants in the formulation of the world (setting). In Dungeon World the GM is told very explicitly that they will ask questions and use the answers. It isn't a hard mechanically governed aspect of play, but it is DEEPLY a part of the agenda! Beyond that, in most cases in PbtA games (again there are definitely exceptions here) the GM is pretty much entirely expected to frame ONLY scenes which address the dramatic needs of the characters, and there are generally mechanisms (like DW bonds and alignment amongst others) which specifically generate these things on purpose. I mean, yes, in some sense the GM does control the challenges presented to the PCs and has the responsibility for how they resolve, this is a necessary part of generating drama, and is largely why earlier generations of gamers/designers who were interested in dramatic play found it difficult to give much control to the players. It was the working out of the Story Now kind of process that brought that together. It didn't happen by discussing 3-fold model, GNS brought that out with its definitions of Narrativism, which I do think have some critical differences with the GDS 'dramatic'. I'll let others correct/elaborate on that who have spent more time in that space. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top