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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Ovinomancer" data-source="post: 8626050" data-attributes="member: 16814"><p>Odd, coming from you, since to you do quite a bit of it in promoting and discussing why you think FKR is a good thing. </p><p></p><p>Ok. There's pre-written setting material and the GM retains the power of No over PC action declarations, especially if they conflict with setting. Very little setting is initially revealed to players, but instead reveal by declaring actions that discover it. Play is mostly about this. And this is 100% fine. </p><p></p><p>No, that's straight up Sim, man. It's not about mechanics, although it can be, but your assertion that the GM is the best emulator of the world is 100% straight up Sim. This isn't at all a bad or negative thing. There's not a single thing wrong with running a Sim game. But if you're attempting to compare play to the model that has Story Now defined, then you need to also place other play within that model. And the play you advocate for is pure Sim. It's not Gamism at all, as you eschew that agenda strongly. It's certainly not Narrativism/Story Now, as you're absolutely clear about the authority structure of your play and what's expected from it. Sim not only is left, but actually clearly explains your play within its agenda.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8626050, member: 16814"] Odd, coming from you, since to you do quite a bit of it in promoting and discussing why you think FKR is a good thing. Ok. There's pre-written setting material and the GM retains the power of No over PC action declarations, especially if they conflict with setting. Very little setting is initially revealed to players, but instead reveal by declaring actions that discover it. Play is mostly about this. And this is 100% fine. No, that's straight up Sim, man. It's not about mechanics, although it can be, but your assertion that the GM is the best emulator of the world is 100% straight up Sim. This isn't at all a bad or negative thing. There's not a single thing wrong with running a Sim game. But if you're attempting to compare play to the model that has Story Now defined, then you need to also place other play within that model. And the play you advocate for is pure Sim. It's not Gamism at all, as you eschew that agenda strongly. It's certainly not Narrativism/Story Now, as you're absolutely clear about the authority structure of your play and what's expected from it. Sim not only is left, but actually clearly explains your play within its agenda. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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