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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8626244" data-attributes="member: 82106"><p>I guess the other qualifier is "if at all" as it isn't guaranteed that any story with the name WILL result (I recall that my sister, [USER=2093]@Gilladian[/USER], created at Cleric and immediately as the party entered their first dungeon giant wasps stung them all to death, story over). I guess in a sense there IS a story. I'm not sure it ONLY arose in retrospect though, as often something that happened would immediately feed back onto the evolving situation.</p><p></p><p>Right, so again, I'm not totally sure why one type is evolving and the other type retrospective, IMHO they're not really that distinct. In fact I would say that D&D (for example) is a 'fortune at the end' type of system where the story emerges as the dice are rolled, so to speak. While in fact many 'Narrative' (in the GNS sense) games employ mechanisms which may require that things are left unresolved until later. These generally use some sort of 'Fortune in the Middle' and then you get to tell more story and apply added factors that may change what comes next. Its all a bit fuzzy though, because there are potentially versions of D&D where this can happen too (IE exactly what hit point less meant may not be revealed until later, famously). </p><p>Anyway, I think that in general you can call RPGs a form of interactive fiction in which a story emerges as you play. I think the difference is more in terms of how much the story is central to the game process. In Narratively Focused games it is quite central, and there are processes in place which allow it to be managed in some sense. Game play itself will be ABOUT the story, whereas in D&D and similar games the story isn't a focus in any overall sense.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8626244, member: 82106"] I guess the other qualifier is "if at all" as it isn't guaranteed that any story with the name WILL result (I recall that my sister, [USER=2093]@Gilladian[/USER], created at Cleric and immediately as the party entered their first dungeon giant wasps stung them all to death, story over). I guess in a sense there IS a story. I'm not sure it ONLY arose in retrospect though, as often something that happened would immediately feed back onto the evolving situation. Right, so again, I'm not totally sure why one type is evolving and the other type retrospective, IMHO they're not really that distinct. In fact I would say that D&D (for example) is a 'fortune at the end' type of system where the story emerges as the dice are rolled, so to speak. While in fact many 'Narrative' (in the GNS sense) games employ mechanisms which may require that things are left unresolved until later. These generally use some sort of 'Fortune in the Middle' and then you get to tell more story and apply added factors that may change what comes next. Its all a bit fuzzy though, because there are potentially versions of D&D where this can happen too (IE exactly what hit point less meant may not be revealed until later, famously). Anyway, I think that in general you can call RPGs a form of interactive fiction in which a story emerges as you play. I think the difference is more in terms of how much the story is central to the game process. In Narratively Focused games it is quite central, and there are processes in place which allow it to be managed in some sense. Game play itself will be ABOUT the story, whereas in D&D and similar games the story isn't a focus in any overall sense. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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