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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8626249" data-attributes="member: 82106"><p>I can hardly see how that relates to Kriegspiels as a genre at all. These are highly simulationist games in which the real world itself plays a significant part (though maybe the constraints it imposes are simulating something different to a degree, such as when 2 military forces play in different rooms and players must go back and forth to communicate, which might stand in for geographically dispersed operations). Kriegspiels actually ARE free form in the sense that a referee adjudicates most actions, possibly with reference to some mechanical framework, but also by resorting to their own understanding of the situation. </p><p></p><p>The result is there is a range of degrees of 'table top' character to these games. They have historically often incorporated things like field exercises as inputs. For example back in the 1980's the Tuchux would play out a wargame with the SCA where combat would be conducted out on the field (including field battles, siege operations, etc.) and then the course of the operation would be decided by some people who could be described as referees. While this was not DESCRIBED as being a 'kriegspiel' it very much falls within the range of that definition! It is also a form of LARP, but that's kind of another thing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8626249, member: 82106"] I can hardly see how that relates to Kriegspiels as a genre at all. These are highly simulationist games in which the real world itself plays a significant part (though maybe the constraints it imposes are simulating something different to a degree, such as when 2 military forces play in different rooms and players must go back and forth to communicate, which might stand in for geographically dispersed operations). Kriegspiels actually ARE free form in the sense that a referee adjudicates most actions, possibly with reference to some mechanical framework, but also by resorting to their own understanding of the situation. The result is there is a range of degrees of 'table top' character to these games. They have historically often incorporated things like field exercises as inputs. For example back in the 1980's the Tuchux would play out a wargame with the SCA where combat would be conducted out on the field (including field battles, siege operations, etc.) and then the course of the operation would be decided by some people who could be described as referees. While this was not DESCRIBED as being a 'kriegspiel' it very much falls within the range of that definition! It is also a form of LARP, but that's kind of another thing. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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