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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8626329" data-attributes="member: 7026617"><p>There can be a matter of perspective when it comes to a couple cases. Specifically, almost from the start of superhero RPGs, players have been bolting on sometimes substantial setting elements with all but the most fussy GMs just nodding and going along. Arguably that's because its not too likely someone is going to do something that will cause conflicts with what the GM and/or other players are doing (and it'll be pretty obvious when they are).</p><p></p><p>You also have the odd cases of groups that have combined campaigns where all the players are also fellow GMs participating in a combined world setting (with, say, separate countries or regions under their control) which was apparently not uncommon even back at the start in D&D, but I can understand an argument that's not the same thing.</p><p></p><p>Neither of these, of course, was systemized.</p><p></p><p>(I'm a little puzzled where that appeared in CT though; was it just in the implication that players would fill in their homeworlds?)</p><p></p><p>(This, by the way, is one of the reasons I look at claims that traditional Dramatists didn't do this with a jaundiced eye; some may not have, but it was abundantly clear that many of them considered players filling in elements of the setting as they went not only acceptable but expected. It wasn't systematized, but it was a pronounced thread among them.).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8626329, member: 7026617"] There can be a matter of perspective when it comes to a couple cases. Specifically, almost from the start of superhero RPGs, players have been bolting on sometimes substantial setting elements with all but the most fussy GMs just nodding and going along. Arguably that's because its not too likely someone is going to do something that will cause conflicts with what the GM and/or other players are doing (and it'll be pretty obvious when they are). You also have the odd cases of groups that have combined campaigns where all the players are also fellow GMs participating in a combined world setting (with, say, separate countries or regions under their control) which was apparently not uncommon even back at the start in D&D, but I can understand an argument that's not the same thing. Neither of these, of course, was systemized. (I'm a little puzzled where that appeared in CT though; was it just in the implication that players would fill in their homeworlds?) (This, by the way, is one of the reasons I look at claims that traditional Dramatists didn't do this with a jaundiced eye; some may not have, but it was abundantly clear that many of them considered players filling in elements of the setting as they went not only acceptable but expected. It wasn't systematized, but it was a pronounced thread among them.). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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