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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Hussar" data-source="post: 8626542" data-attributes="member: 22779"><p>Yes, and he would be wrong.</p><p></p><p>Story simply means you have a situation, a location and a character or characters. That's it. Which means that any claims that a D&D campaign doesn't have story is false. Now, you can ignore the definition that is clearly being used in this context, which is apparently what [USER=86653]@overgeeked[/USER] is doing, but, that doesn't make the argument any better.</p><p></p><p>By the by, I would point out that this is the pretty much bog standard definition of story used in any literary criticism. This isn't jargon in any real sense. This is the commonly understood meaning of story. The idea that you cannot have story until after play is concluded is certainly not part of any definition of story as it is generally used. If you have setting, plot and character, you have story. Full stop.</p><p></p><p>I do not need to complete my short story in order to have a story. You do not need a climax to have a story. You do not need a resolution to have a story. Now, granted, you generally have those things to have a GOOD story, fair enough. But, none of them are actually necessary to have a story.</p><p></p><p>And, if you need evidence, I point you to <a href="https://www.quora.com/What-are-some-great-5-word-stories" target="_blank">5 word stories.</a></p><p></p><p>Now, to answer your question. Yes, both books will be run in a fairly similar fashion. Neither will feature Story Now elements and any simulationist elements will largely be incidental. The point of both games is to "defeat" the challenge. They both have win conditions - getting to the end of the AP in once case or largely defeating the dungeon in the other.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8626542, member: 22779"] Yes, and he would be wrong. Story simply means you have a situation, a location and a character or characters. That's it. Which means that any claims that a D&D campaign doesn't have story is false. Now, you can ignore the definition that is clearly being used in this context, which is apparently what [USER=86653]@overgeeked[/USER] is doing, but, that doesn't make the argument any better. By the by, I would point out that this is the pretty much bog standard definition of story used in any literary criticism. This isn't jargon in any real sense. This is the commonly understood meaning of story. The idea that you cannot have story until after play is concluded is certainly not part of any definition of story as it is generally used. If you have setting, plot and character, you have story. Full stop. I do not need to complete my short story in order to have a story. You do not need a climax to have a story. You do not need a resolution to have a story. Now, granted, you generally have those things to have a GOOD story, fair enough. But, none of them are actually necessary to have a story. And, if you need evidence, I point you to [url=https://www.quora.com/What-are-some-great-5-word-stories]5 word stories.[/url] Now, to answer your question. Yes, both books will be run in a fairly similar fashion. Neither will feature Story Now elements and any simulationist elements will largely be incidental. The point of both games is to "defeat" the challenge. They both have win conditions - getting to the end of the AP in once case or largely defeating the dungeon in the other. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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