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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8626906" data-attributes="member: 6696971"><p>THE AGENDA</p><p></p><p>DUNDUNDUN</p><p></p><p>What exactly is</p><p></p><p>THE AGENDA</p><p></p><p>DUNDUNDUN</p><p></p><p>Overgeeked?</p><p></p><p>Related, guess where Fail Forward is in Burning Wheel, Mouse Guard, and Torchbearer (and 4e)? </p><p></p><p>GM Section.</p><p></p><p>Where is “Don’t play the story…there is no story…play the towns” (4e has an iteration of this), “say yes or roll the dice” (4e has an iteration of this), “at every play drive play toward conflict” (4e has an iteration of this) in Dogs in the Vineyard?</p><p></p><p>GM Section.</p><p></p><p>Where is “play to find out what happens” in Apocalypse World?</p><p></p><p>GM Section.</p><p></p><p>Conflict/threat rules for pretty much all the games above?</p><p></p><p>GM Section.</p><p></p><p>[HR][/HR]</p><p></p><p>I’ve never understood this assumed opt-in/opt-out paradigm based on where rules text is. So if something is in the PHB or players’ section of a book it’s this giant ownership/authority issue that desperately vexes GMs because MINE (like how OMG GET OUT THE TORCHES SND PITCHFORKS subversive 4e was when it put Magic Items in the PHB rather than DMG).</p><p></p><p>So Magic Item Wishlists was this giant subversive piece of player entitlement (a D&D iteration of indie tech kindred to player authored kicker) because it was in the PHB. But actual player-authored kickers in the form of player-authored quests are a big nothingburger because they’re in the DMG?</p><p></p><p>What sort of vile sorcery is this?</p><p></p><p>Can I roll to disbelieve?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8626906, member: 6696971"] THE AGENDA DUNDUNDUN What exactly is THE AGENDA DUNDUNDUN Overgeeked? Related, guess where Fail Forward is in Burning Wheel, Mouse Guard, and Torchbearer (and 4e)? GM Section. Where is “Don’t play the story…there is no story…play the towns” (4e has an iteration of this), “say yes or roll the dice” (4e has an iteration of this), “at every play drive play toward conflict” (4e has an iteration of this) in Dogs in the Vineyard? GM Section. Where is “play to find out what happens” in Apocalypse World? GM Section. Conflict/threat rules for pretty much all the games above? GM Section. [HR][/HR] I’ve never understood this assumed opt-in/opt-out paradigm based on where rules text is. So if something is in the PHB or players’ section of a book it’s this giant ownership/authority issue that desperately vexes GMs because MINE (like how OMG GET OUT THE TORCHES SND PITCHFORKS subversive 4e was when it put Magic Items in the PHB rather than DMG). So Magic Item Wishlists was this giant subversive piece of player entitlement (a D&D iteration of indie tech kindred to player authored kicker) because it was in the PHB. But actual player-authored kickers in the form of player-authored quests are a big nothingburger because they’re in the DMG? What sort of vile sorcery is this? Can I roll to disbelieve? [/QUOTE]
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