Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8626987" data-attributes="member: 6785785"><p>I think that a lot of it boils down to expectations. D&D has, over the course of many editions/iterations/changes for personal preference, become a game that allows for many approaches. If you look at the earliest editions of the game, there are deliberate processes. Exploration turns and random encounters and inventory management and so on. The game worked a specific way as presented (although at times the presentation was poor, but the intention was for the game to be played a certain way). As we've moved through editions, that's changed, and a variety of ways to play have emerged. This has led to the latest edition which essentially eschews committing to any specific approach and instead attempts to allow for them all. </p><p></p><p>This has then created the expectation that all RPGs should function similarly. That they should allow for a variety of approaches to play. And so that must be true of games that use Story Now, right? </p><p></p><p>But I don't think that's true. The games I know that use Story Now have specific instructions on how to play. There are procedures that are explicit and expected. </p><p></p><p>So because D&D "may" or "can" do something, people fail to see the difference with a game that MUST do those things.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8626987, member: 6785785"] I think that a lot of it boils down to expectations. D&D has, over the course of many editions/iterations/changes for personal preference, become a game that allows for many approaches. If you look at the earliest editions of the game, there are deliberate processes. Exploration turns and random encounters and inventory management and so on. The game worked a specific way as presented (although at times the presentation was poor, but the intention was for the game to be played a certain way). As we've moved through editions, that's changed, and a variety of ways to play have emerged. This has led to the latest edition which essentially eschews committing to any specific approach and instead attempts to allow for them all. This has then created the expectation that all RPGs should function similarly. That they should allow for a variety of approaches to play. And so that must be true of games that use Story Now, right? But I don't think that's true. The games I know that use Story Now have specific instructions on how to play. There are procedures that are explicit and expected. So because D&D "may" or "can" do something, people fail to see the difference with a game that MUST do those things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top