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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8627027" data-attributes="member: 82106"><p>Try the lightweight RPG PACE. In PACE each character has 2 attributes, and those have a point value. When a conflict comes up (the intent of the PC is tested) the player and GM each select an appropriate attribute and compare their values. The higher value wins, and the difference can be used to gauge the extent of success or failure (or what sort of twist ensues, the game is pretty open-ended in terms of what it allows for). There are also provisions for players to have extra points they can add to a total, as does the GM, so you can 'push', but you don't get new points during an adventure, so there's a pretty heavy reliance on knowing A) how to leverage what you're strengths/weaknesses are, and B) knowing how to sense or attain a sort of critical moment where pushing success will have a big payout.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8627027, member: 82106"] Try the lightweight RPG PACE. In PACE each character has 2 attributes, and those have a point value. When a conflict comes up (the intent of the PC is tested) the player and GM each select an appropriate attribute and compare their values. The higher value wins, and the difference can be used to gauge the extent of success or failure (or what sort of twist ensues, the game is pretty open-ended in terms of what it allows for). There are also provisions for players to have extra points they can add to a total, as does the GM, so you can 'push', but you don't get new points during an adventure, so there's a pretty heavy reliance on knowing A) how to leverage what you're strengths/weaknesses are, and B) knowing how to sense or attain a sort of critical moment where pushing success will have a big payout. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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