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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="niklinna" data-source="post: 8627072" data-attributes="member: 71235"><p>Yes, the GM needs to know something about characters, but it can literally be one or two spare facts:</p><p></p><p><strong>GM:</strong> Tell me something about your character.</p><p><strong>Player:</strong> She's terrified of heights and she loves her sister.</p><p><strong>GM:</strong> Okay so you're out for a hike with your sister when she trips and falls off the edge of the cliff. She's hanging on to a shrub but the root's slowly pulling out from the crumbling ground. Any added weight could send the whole thing sliding off. What do you do? That sure is a long fall....</p><p></p><p>The GM knows things relevant to the character, but the only bit of backstory there is inferred: That the character has had a sister for a while and they have presumably had a good relationship. Or maybe her sister hates her...let's find out! This scene could be a great way of exploring that, in fact. In any case, dramatic need is front and center here, with minimal backstory.</p><p></p><p></p><p></p><p>Or the group can assert connections and figure out the backstories through play. Or the group can create existing connections during play.</p><p></p><p>You don't have to play this way, but you <em>can</em>, and many people seem hell-bent on denying it's possible or that people have fun doing it. I really appreciate [USER=6747251]@Micah Sweet[/USER] making the effort to understand Story Now, even though it's totally not their cup of tea.</p><p></p><p>Edit: Fixed a typo.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8627072, member: 71235"] Yes, the GM needs to know something about characters, but it can literally be one or two spare facts: [b]GM:[/b] Tell me something about your character. [b]Player:[/b] She's terrified of heights and she loves her sister. [b]GM:[/b] Okay so you're out for a hike with your sister when she trips and falls off the edge of the cliff. She's hanging on to a shrub but the root's slowly pulling out from the crumbling ground. Any added weight could send the whole thing sliding off. What do you do? That sure is a long fall.... The GM knows things relevant to the character, but the only bit of backstory there is inferred: That the character has had a sister for a while and they have presumably had a good relationship. Or maybe her sister hates her...let's find out! This scene could be a great way of exploring that, in fact. In any case, dramatic need is front and center here, with minimal backstory. Or the group can assert connections and figure out the backstories through play. Or the group can create existing connections during play. You don't have to play this way, but you [i]can[/i], and many people seem hell-bent on denying it's possible or that people have fun doing it. I really appreciate [USER=6747251]@Micah Sweet[/USER] making the effort to understand Story Now, even though it's totally not their cup of tea. Edit: Fixed a typo. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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