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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8627221" data-attributes="member: 7025508"><p>No, I get that your example was intentionally extreme and not necessarily a norm of how these things are actually usually approached*, nor I am dismissing Story Now. But I feel the discussion has taken a weird course. This whole tangent began when [USER=6696971]@Manbearcat[/USER] objected me associating backstory with establishing the dramatic needs of the character. And I still feel these are connected. And yes, stating those two things about the character instantly makes me question why, but that is me creating 'the backstory.' The dramatic need and why the dramatic needs exist are directly related and the former lacks weight without the latter. </p><p></p><p>But yeah, this get's me back to author stance, immersion and those things. And I am bit confused for what Story Now aims here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt=":unsure:" title="Unsure :unsure:" loading="lazy" data-shortname=":unsure:" /> Perhaps the enjoyment of the style also is dependent on one's ability to immerse into the character whilst simultaneously writing them from the author stance? Because whilst I wouldn't say that this is completely impossible for me, doing so definitely seriously hampers my immersion, so I'd prefer have at least solid starting point and main elements authored before playing the character...</p><p></p><p>*But how are they? What is the typical amount of character definition in the beginning of a Story Now game? And not necessarily on paper, I include things in people's heads as well. I tend to know<em> a lot</em> more about my characters than is written down anywhere.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8627221, member: 7025508"] No, I get that your example was intentionally extreme and not necessarily a norm of how these things are actually usually approached*, nor I am dismissing Story Now. But I feel the discussion has taken a weird course. This whole tangent began when [USER=6696971]@Manbearcat[/USER] objected me associating backstory with establishing the dramatic needs of the character. And I still feel these are connected. And yes, stating those two things about the character instantly makes me question why, but that is me creating 'the backstory.' The dramatic need and why the dramatic needs exist are directly related and the former lacks weight without the latter. But yeah, this get's me back to author stance, immersion and those things. And I am bit confused for what Story Now aims here. :unsure: Perhaps the enjoyment of the style also is dependent on one's ability to immerse into the character whilst simultaneously writing them from the author stance? Because whilst I wouldn't say that this is completely impossible for me, doing so definitely seriously hampers my immersion, so I'd prefer have at least solid starting point and main elements authored before playing the character... *But how are they? What is the typical amount of character definition in the beginning of a Story Now game? And not necessarily on paper, I include things in people's heads as well. I tend to know[I] a lot[/I] more about my characters than is written down anywhere. [/QUOTE]
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Community
General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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