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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="niklinna" data-source="post: 8627336" data-attributes="member: 71235"><p>I don't think that <em>level</em> of myth or character definition (above zero) are <em>relevant</em> to Story Now play. But, the <em>point</em> of Story Now is to explore and generate story in the moment during play, so creation of myth or character definition outside of play, is by definition not Story Now play. Doing either of those, however does not make subequent Story Now play impossible or invalid. You can have a session of freewheeling discussion and then do Story Now. You can roll dice on tables to generate myth & background, and then do Story Now play. You can all write up 40-page character backstories and then do Story Now.</p><p></p><p>Avoid Story Before if it detracts from fun. But if it works for you & your table, go for it! But recognize that if your agenda is Story Now, you have some tension there, and recognize when you are and aren't doing Story Now (and whatever else you may be doing, hopefully all of which brings fun to the table).</p><p></p><p>But definitely avoid badly-done backgrounds with all tension already resolved in the past. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's not just a more detailed approach. It's a mixed approach. You have a preliminary phase in which you define all that detailed stuff using one approach, and then you take that into play with a Story Now approach. Win, win!</p></blockquote><p></p>
[QUOTE="niklinna, post: 8627336, member: 71235"] I don't think that [i]level[/i] of myth or character definition (above zero) are [i]relevant[/i] to Story Now play. But, the [i]point[/i] of Story Now is to explore and generate story in the moment during play, so creation of myth or character definition outside of play, is by definition not Story Now play. Doing either of those, however does not make subequent Story Now play impossible or invalid. You can have a session of freewheeling discussion and then do Story Now. You can roll dice on tables to generate myth & background, and then do Story Now play. You can all write up 40-page character backstories and then do Story Now. Avoid Story Before if it detracts from fun. But if it works for you & your table, go for it! But recognize that if your agenda is Story Now, you have some tension there, and recognize when you are and aren't doing Story Now (and whatever else you may be doing, hopefully all of which brings fun to the table). But definitely avoid badly-done backgrounds with all tension already resolved in the past. :) It's not just a more detailed approach. It's a mixed approach. You have a preliminary phase in which you define all that detailed stuff using one approach, and then you take that into play with a Story Now approach. Win, win! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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