Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8627349" data-attributes="member: 82106"><p>Right, so I would say that in both cases the primary agenda will be gamist (IE showing mastery of the play of the game, D&D as Chess, basically). I think there will normally be a kind of Narrative secondary agenda in most games. Like when I play D&D I might often think of a way to subvert the whole adventure, but I might well not have my character enact that, because it is less interesting, and if I need justification for some reason, I can say "well, he's a bit thick, he wouldn't think of that." or most likely it never comes up. Maybe I am just going easy on the GM because its more fun to see what they prepped. Either way, I've picked some favored type of story over pure gamist considerations. I think that happens a lot. Now, maybe some players are more into some Sim, though honestly IMHO its the least prevalent sort of play, and is the one that is often totally missing.</p><p></p><p>So, in some sense the two adventures are similar. However, a sandbox is a lot less likely IMHO to evoke the whole "going easy" thing, as it is unlikely that beating one encounter or small adventure out of a whole sandbox breaks anything, like it might in an AP. Instead if Narrative comes in it is more likely to be in the "we go here so we can do X because that's what we're into." kind of way. Of course there may not be such an option, so its hard to say.</p><p></p><p>IME the differences in these types of play are more expressed in terms of how much agency players are said to have, and how much it is likely that there will be some degree of Illusionism, Participationism, or Trailblazing style play on the GM's part. Linear AP style games (they may not be entirely linear, but they generally require hitting a lot of the main points, often in the right sequence) clearly beg GMs to move more towards the Illusionism side of the house than a sandbox would, where Trailblazing is much more likely (just dropping pointers and letting the chips fall where they may, possibly with more pointers/hooks added later so the party can clean up whatever they missed before). Its hard not to verge into at least a Participationist GMing approach though with an AP where if the thing derails its done. </p><p></p><p>I'd note that I haven't studied this issue much in terms of game design. I'd say MOST GMs do some trailblazing, but all three of these GMing types are pretty much ruled out in Story Now play, though possibly not entirely in other Narrative forms (and in fact I guess might even be favored, though it becomes a bit hard to see where the RP is if the GM is leading PCs through their dramatic process by the nose...).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8627349, member: 82106"] Right, so I would say that in both cases the primary agenda will be gamist (IE showing mastery of the play of the game, D&D as Chess, basically). I think there will normally be a kind of Narrative secondary agenda in most games. Like when I play D&D I might often think of a way to subvert the whole adventure, but I might well not have my character enact that, because it is less interesting, and if I need justification for some reason, I can say "well, he's a bit thick, he wouldn't think of that." or most likely it never comes up. Maybe I am just going easy on the GM because its more fun to see what they prepped. Either way, I've picked some favored type of story over pure gamist considerations. I think that happens a lot. Now, maybe some players are more into some Sim, though honestly IMHO its the least prevalent sort of play, and is the one that is often totally missing. So, in some sense the two adventures are similar. However, a sandbox is a lot less likely IMHO to evoke the whole "going easy" thing, as it is unlikely that beating one encounter or small adventure out of a whole sandbox breaks anything, like it might in an AP. Instead if Narrative comes in it is more likely to be in the "we go here so we can do X because that's what we're into." kind of way. Of course there may not be such an option, so its hard to say. IME the differences in these types of play are more expressed in terms of how much agency players are said to have, and how much it is likely that there will be some degree of Illusionism, Participationism, or Trailblazing style play on the GM's part. Linear AP style games (they may not be entirely linear, but they generally require hitting a lot of the main points, often in the right sequence) clearly beg GMs to move more towards the Illusionism side of the house than a sandbox would, where Trailblazing is much more likely (just dropping pointers and letting the chips fall where they may, possibly with more pointers/hooks added later so the party can clean up whatever they missed before). Its hard not to verge into at least a Participationist GMing approach though with an AP where if the thing derails its done. I'd note that I haven't studied this issue much in terms of game design. I'd say MOST GMs do some trailblazing, but all three of these GMing types are pretty much ruled out in Story Now play, though possibly not entirely in other Narrative forms (and in fact I guess might even be favored, though it becomes a bit hard to see where the RP is if the GM is leading PCs through their dramatic process by the nose...). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top