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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8627354" data-attributes="member: 7025508"><p>Very little. Next to none. A little bit of Apoc World... and is Fate story now? If it is, we definitely played it 'wrong.'</p><p></p><p></p><p></p><p>You intentionally engage in activity that will generate a story, you are intentionally generating a story. Whether it is a good story is probably a matter of taste. Considering that things like dramatic need are considered, probably a better what that emerges from old school D&D dungeon delve. </p><p></p><p>Also, the naming scheme is terrible is the intent is to sell the idea that it is not about the story. Narrativism, Story Now. Really?</p><p></p><p></p><p>But it is a <em>similar</em> thing. It's just a difference between dabbling and going all in.</p><p></p><p></p><p>Right. So how is the player not establishing the dramatic need to get the relic if they happen to be inspired by seeing word 'dragon' on the map?</p><p></p><p></p><p></p><p>Of course it was rhetoric. But you don't seem to be consistent. You constantly confuse the player establishing the dramatic need with the player establish the material parameters relating to it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8627354, member: 7025508"] Very little. Next to none. A little bit of Apoc World... and is Fate story now? If it is, we definitely played it 'wrong.' You intentionally engage in activity that will generate a story, you are intentionally generating a story. Whether it is a good story is probably a matter of taste. Considering that things like dramatic need are considered, probably a better what that emerges from old school D&D dungeon delve. Also, the naming scheme is terrible is the intent is to sell the idea that it is not about the story. Narrativism, Story Now. Really? But it is a [I]similar[/I] thing. It's just a difference between dabbling and going all in. Right. So how is the player not establishing the dramatic need to get the relic if they happen to be inspired by seeing word 'dragon' on the map? Of course it was rhetoric. But you don't seem to be consistent. You constantly confuse the player establishing the dramatic need with the player establish the material parameters relating to it. [/QUOTE]
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