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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8627382" data-attributes="member: 82106"><p>Definitely. Erithnoi was authored by me, as a setting around 1976, and it has been the setting of the vast majority of D&D games that I've run since then (100's and 100's of them, at least). So, clearly there is, potentially a vast wealth of established information within that setting, as well as characters and settings. We still play Story Now games using that setting and 4e or now HoML, or even Dungeon World. Yeah, generally the PCs start in some place that has room for defining whatever is needed, its a big world, there's plenty of holes in the maps still! I'd be hard pressed to think of a time when established setting actually caused an issue with play. It is more likely that if players wanted to engage with some specific sort of thing, they'd just go to where that exists. Its a magical world, going hither and yon is as easy as we want it to be <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I've also had players make up rather elaborate backstories at times. While it could cause an issue, I suppose, that isn't really a big problem either. I mean, one player invented a barony, a castle, a family full of ninja-esque spies, etc. No problem. They got framed into some scenes here or there, and we discovered that maybe her infatuation with some of her family members extraordinary skills was interfering with her seeing clearly who they really were, that was cool. </p><p></p><p>I'd note that I'm pretty highly transparent about all this stuff too. I do not have secret notes about Erithnoi, anyone can read whatever they like, and the example PC above didn't have a secret backstory either, granting that the other PCs might not have had a way to know it, but all the players did. I mean, now and then I will spring something in play, but remember, NO PREP! At best I might have a location and various possible NPCs to use. Framing a betrayal or plot twist is not some secret plan, it would be a direct response to something about a character, and it is quite possible the players might have even suggested it, or know about it! (but surprise can be fun too).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8627382, member: 82106"] Definitely. Erithnoi was authored by me, as a setting around 1976, and it has been the setting of the vast majority of D&D games that I've run since then (100's and 100's of them, at least). So, clearly there is, potentially a vast wealth of established information within that setting, as well as characters and settings. We still play Story Now games using that setting and 4e or now HoML, or even Dungeon World. Yeah, generally the PCs start in some place that has room for defining whatever is needed, its a big world, there's plenty of holes in the maps still! I'd be hard pressed to think of a time when established setting actually caused an issue with play. It is more likely that if players wanted to engage with some specific sort of thing, they'd just go to where that exists. Its a magical world, going hither and yon is as easy as we want it to be :) I've also had players make up rather elaborate backstories at times. While it could cause an issue, I suppose, that isn't really a big problem either. I mean, one player invented a barony, a castle, a family full of ninja-esque spies, etc. No problem. They got framed into some scenes here or there, and we discovered that maybe her infatuation with some of her family members extraordinary skills was interfering with her seeing clearly who they really were, that was cool. I'd note that I'm pretty highly transparent about all this stuff too. I do not have secret notes about Erithnoi, anyone can read whatever they like, and the example PC above didn't have a secret backstory either, granting that the other PCs might not have had a way to know it, but all the players did. I mean, now and then I will spring something in play, but remember, NO PREP! At best I might have a location and various possible NPCs to use. Framing a betrayal or plot twist is not some secret plan, it would be a direct response to something about a character, and it is quite possible the players might have even suggested it, or know about it! (but surprise can be fun too). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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