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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8627624" data-attributes="member: 71699"><p>I have a hair-brained notion of five challenges</p><ol> <li data-xf-list-type="ol">Drama - as a player I am challenged to propose and unravel psychological motives (e.g. duties, beliefs, desires)</li> <li data-xf-list-type="ol">Story - as players we are challenged to resolve a premise</li> <li data-xf-list-type="ol">Simulation - as a player I am challenged to know the world and my place in it</li> <li data-xf-list-type="ol">Construction - as a player I am challenged to build something in the game world</li> <li data-xf-list-type="ol">Solution - as a player I am challenged to figure something out (e.g. a puzzle)</li> </ol><p>With four dimensions they can be addressed along</p><ol> <li data-xf-list-type="ol">Tactical - position matters, materiel matters</li> <li data-xf-list-type="ol">Strategic - policy matters, logistics matter</li> <li data-xf-list-type="ol">Cultural - concerns matter, beliefs matter</li> <li data-xf-list-type="ol">Magical - relationships matter, appearances matter (is this really separate from cultural? and/or should there be psychological?)</li> </ol><p>Two tensions</p><ol> <li data-xf-list-type="ol">Controversy - your choices will face resistance</li> <li data-xf-list-type="ol">Contribution - your choices make change (is "will enhance" better here?)</li> </ol><p>And finally the two languages in which they are articulated (always both)</p><ol> <li data-xf-list-type="ol">Your spoken and written language - maybe English</li> <li data-xf-list-type="ol">Ludically extended language - indexes, icons, symbols, and rules bound to them</li> </ol><p>Each game posits a ludically extended langugage, putatively suitable for its challenges, dimensions and tensions. (I feel like there may be more dimensions available, and perhaps tensions are not comprehensive). None of the above are assumed to be in conflict. In fact, it is assumed a game will be more successfully expressive and engaging, the more challenges and dimensions it successfully weds. And <u>both</u> languages are always required. This doesn't really look into metagame, so there is more to be said. It's just something that came to me based on conversation to this point.</p><p></p><p>[EDIT Note edits, with apologies to [USER=7031770]@Ondath[/USER]!]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8627624, member: 71699"] I have a hair-brained notion of five challenges [LIST=1] [*]Drama - as a player I am challenged to propose and unravel psychological motives (e.g. duties, beliefs, desires) [*]Story - as players we are challenged to resolve a premise [*]Simulation - as a player I am challenged to know the world and my place in it [*]Construction - as a player I am challenged to build something in the game world [*]Solution - as a player I am challenged to figure something out (e.g. a puzzle) [/LIST] With four dimensions they can be addressed along [LIST=1] [*]Tactical - position matters, materiel matters [*]Strategic - policy matters, logistics matter [*]Cultural - concerns matter, beliefs matter [*]Magical - relationships matter, appearances matter (is this really separate from cultural? and/or should there be psychological?) [/LIST] Two tensions [LIST=1] [*]Controversy - your choices will face resistance [*]Contribution - your choices make change (is "will enhance" better here?) [/LIST] And finally the two languages in which they are articulated (always both) [LIST=1] [*]Your spoken and written language - maybe English [*]Ludically extended language - indexes, icons, symbols, and rules bound to them [/LIST] Each game posits a ludically extended langugage, putatively suitable for its challenges, dimensions and tensions. (I feel like there may be more dimensions available, and perhaps tensions are not comprehensive). None of the above are assumed to be in conflict. In fact, it is assumed a game will be more successfully expressive and engaging, the more challenges and dimensions it successfully weds. And [U]both[/U] languages are always required. This doesn't really look into metagame, so there is more to be said. It's just something that came to me based on conversation to this point. [EDIT Note edits, with apologies to [USER=7031770]@Ondath[/USER]!] [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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