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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="niklinna" data-source="post: 8627868" data-attributes="member: 71235"><p>I think "all or nothing" thinking is pretty much part of human nature. It isn't the model leading to siloed thinking.</p><p></p><p>But I see a clear disconnect in that you are asking for drama or story, <em>not</em> in any GNS sense, but that people who use the model—perhaps because this thread established GNS as a context?—are taking those terms (and whatever elaboration you've provided) and interpreting them in light of that model. Which you don't subscribe to. The model <em>addresses your desires</em>, but it locates most of what you call "character drama" someplace that you don't like (or don't understand), and yet you and the GNS people refuse to find common ground. But they're the ones with a model and language to frame a discussion.</p><p></p><p>There are deeper problems than this, particularly with interpration and application of theory & models, but if I have the courage to get into that at all it'll have to wait. I've already alluded to it in comments about how GNS is to be applied to moments and decisions, and not to game systems or players.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8627868, member: 71235"] I think "all or nothing" thinking is pretty much part of human nature. It isn't the model leading to siloed thinking. But I see a clear disconnect in that you are asking for drama or story, [I]not[/I] in any GNS sense, but that people who use the model—perhaps because this thread established GNS as a context?—are taking those terms (and whatever elaboration you've provided) and interpreting them in light of that model. Which you don't subscribe to. The model [i]addresses your desires[/i], but it locates most of what you call "character drama" someplace that you don't like (or don't understand), and yet you and the GNS people refuse to find common ground. But they're the ones with a model and language to frame a discussion. There are deeper problems than this, particularly with interpration and application of theory & models, but if I have the courage to get into that at all it'll have to wait. I've already alluded to it in comments about how GNS is to be applied to moments and decisions, and not to game systems or players. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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