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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8628009" data-attributes="member: 7025508"><p>Yes.</p><p></p><p></p><p>Yes.</p><p></p><p></p><p>This relates to player created quest in 4e, which some feel are narrative concept. </p><p></p><p></p><p>Of course they can be tied to the setting even if the player didn't author the setting element! The dramatic need will simply be tied to already established setting elements. I can establish that my character wishes to find her missing brother and despises a certain organisation, because when she was little her family was driven of their land, and her brother taken by said organisation. But I don't need to actually invent the whole organisation to establish this dramatic need, I or the GM can merely choose an organisation that already exists in the setting and is suitable for the purpose.</p><p></p><p>And it is not that I am 'concerned'. You can absolutely have players establishing setting element. But players being able to establish dramatic needs of their characters doesn't automatically require it of vice versa. Simply put these are two separate things that can go together, but do not need to. A game can contain one without the other, so in discussion they shouldn't be conflated.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8628009, member: 7025508"] Yes. Yes. This relates to player created quest in 4e, which some feel are narrative concept. Of course they can be tied to the setting even if the player didn't author the setting element! The dramatic need will simply be tied to already established setting elements. I can establish that my character wishes to find her missing brother and despises a certain organisation, because when she was little her family was driven of their land, and her brother taken by said organisation. But I don't need to actually invent the whole organisation to establish this dramatic need, I or the GM can merely choose an organisation that already exists in the setting and is suitable for the purpose. And it is not that I am 'concerned'. You can absolutely have players establishing setting element. But players being able to establish dramatic needs of their characters doesn't automatically require it of vice versa. Simply put these are two separate things that can go together, but do not need to. A game can contain one without the other, so in discussion they shouldn't be conflated. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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