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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8628166" data-attributes="member: 71699"><p>"In my experience" succinctly captures both the appeal and at the same time the incompleteness or opportunity for mismatches of the theory.</p><p></p><p></p><p>So let's talk about journalling RPGs. Examples include Thousand Year Old Vampire, Trading Places, The Ground Itself. It's possible we could call these simulationist, although typically journalling RPGs lack causality (although that isn't an obstacle using my definition.)</p><p></p><p>What do we call touristing-RPG play (i.e. fascination with world without imagining characters to be autochthonic or protagonists)?</p><p></p><p>What is it when the focus of play is inventing recipes for baking? If mechanical and metagame challenge is absent and no one is worried about character development or resolution of premise?</p><p></p><p>Where does freeform RPG land, where there are no mechanics and challenge is not stressed?</p><p></p><p>Why isn't high-concept sim it's own agenda, if that really is the agenda embraced by the world's most successful RPG? Is it really right to sweep it under the rug of simulationist?</p><p></p><p></p><p>[EDIT Maybe some of these questions amount to asking - what is it when we want to have performance <em>without</em> risk? What agenda is that? It can't be gamist, if gamist is performance <u>with</u> risk. It's not simulationist. It can't be narrativist if it is not concerned with character development or resolution of premise. If it is foremost, desire for <em>expression</em> which may be propelled by prompts and shaped by rules.]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8628166, member: 71699"] "In my experience" succinctly captures both the appeal and at the same time the incompleteness or opportunity for mismatches of the theory. So let's talk about journalling RPGs. Examples include Thousand Year Old Vampire, Trading Places, The Ground Itself. It's possible we could call these simulationist, although typically journalling RPGs lack causality (although that isn't an obstacle using my definition.) What do we call touristing-RPG play (i.e. fascination with world without imagining characters to be autochthonic or protagonists)? What is it when the focus of play is inventing recipes for baking? If mechanical and metagame challenge is absent and no one is worried about character development or resolution of premise? Where does freeform RPG land, where there are no mechanics and challenge is not stressed? Why isn't high-concept sim it's own agenda, if that really is the agenda embraced by the world's most successful RPG? Is it really right to sweep it under the rug of simulationist? [EDIT Maybe some of these questions amount to asking - what is it when we want to have performance [I]without[/I] risk? What agenda is that? It can't be gamist, if gamist is performance [U]with[/U] risk. It's not simulationist. It can't be narrativist if it is not concerned with character development or resolution of premise. If it is foremost, desire for [I]expression[/I] which may be propelled by prompts and shaped by rules.] [/QUOTE]
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Community
General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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