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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8628523" data-attributes="member: 42582"><p>I think this is an interesting thing.</p><p></p><p>Burning Wheel has some moderately strict rules about this - unlike Torchbearer, a Belief or Instinct can be changed at any time, but <em>not</em> during a scene that has been framed to put them to the test. The GM is allowed to defer the change until the scene is resolved.</p><p></p><p>A very different example: in the Dying Earth some of your dramatic needs (gluttony, lust etc) are set by your resistances, and these can only be changed via standard PC build processes. So during a scene you're stuck with the resistances you have!</p><p></p><p>I'm not meaning to contradict you here. I think it's interesting to think about different design and play approaches to the question you've raised, across the variety of story now-oriented RPGs and RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8628523, member: 42582"] I think this is an interesting thing. Burning Wheel has some moderately strict rules about this - unlike Torchbearer, a Belief or Instinct can be changed at any time, but [i]not[/i] during a scene that has been framed to put them to the test. The GM is allowed to defer the change until the scene is resolved. A very different example: in the Dying Earth some of your dramatic needs (gluttony, lust etc) are set by your resistances, and these can only be changed via standard PC build processes. So during a scene you're stuck with the resistances you have! I'm not meaning to contradict you here. I think it's interesting to think about different design and play approaches to the question you've raised, across the variety of story now-oriented RPGs and RPGing. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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