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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Campbell" data-source="post: 8628580" data-attributes="member: 16586"><p>If the overall issue with the Threefold Model is lumping too much in together, I think the obvious solution is to expand, rather than contract.</p><p>The reason why I am so adamant about keeping High Concept Play and Story Now play separated is that in terms of why we are playing they are near opposites.</p><p> </p><p>When I am playing a character focused game with a High Concept agenda, I'm leaning into the narrative we are creating together. I am embracing tropes, making decisions based on what I think makes for a more compelling narrative, embracing drama for the sake of drama, building scenes with other characters where my character struggles in the appropriate ways. I am playing tropes, genre and a narrative outcome. Games like Smallville or Hillfolk (when played according to their text) typify this sort of play.</p><p></p><p>When I am playing a character focused game with a Story Now agenda, I am doing almost the exact opposite. I am advocating for my character and doing so as hard as possible. I am not leaning into drama for its own sake. Instead, I am playing with a sense of curiosity and vulnerability about how this character would respond to the situation at hand. I follow the fiction. I do not lead it. I embrace the tension of the moment - the anticipation of where things might lead. I keep the story feral.</p><p></p><p>The thought process and aims could not be more different. Even if sometimes the resulting fiction looks superficially similar.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8628580, member: 16586"] If the overall issue with the Threefold Model is lumping too much in together, I think the obvious solution is to expand, rather than contract. The reason why I am so adamant about keeping High Concept Play and Story Now play separated is that in terms of why we are playing they are near opposites. When I am playing a character focused game with a High Concept agenda, I'm leaning into the narrative we are creating together. I am embracing tropes, making decisions based on what I think makes for a more compelling narrative, embracing drama for the sake of drama, building scenes with other characters where my character struggles in the appropriate ways. I am playing tropes, genre and a narrative outcome. Games like Smallville or Hillfolk (when played according to their text) typify this sort of play. When I am playing a character focused game with a Story Now agenda, I am doing almost the exact opposite. I am advocating for my character and doing so as hard as possible. I am not leaning into drama for its own sake. Instead, I am playing with a sense of curiosity and vulnerability about how this character would respond to the situation at hand. I follow the fiction. I do not lead it. I embrace the tension of the moment - the anticipation of where things might lead. I keep the story feral. The thought process and aims could not be more different. Even if sometimes the resulting fiction looks superficially similar. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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