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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="niklinna" data-source="post: 8628618" data-attributes="member: 71235"><p>That specific example, no, it wouldn't work. I'd know about the other options, and I'd know about other classes' options too (I'm that kind of player, I try to learn all the rules). Because such games make an effort of delineating the things that are allowed, and frame things in terms of skills and class features and such, I tend to infer that anything not so delinated is not allowed. Which is not necessarily true, I know!</p><p></p><p>I recall 4e not being this way (could be wrong, it's been a while), but other class-based games also often offer level-locked choices of features. You can have A or B at level 4, then at level 6, you have C or D, and you cannot pick the one you didn't take at level 4. To me that's super irritating.</p><p></p><p>Games featuring playbooks generally frame actions (or "moves") and special abilities in a different way, and definitely not in a way I interpret as delineating what's permitted. For example, I can think of many times in Blades in the Dark that players described what they wanted to do, and then the GM would declare or ask which action rating that entailed, depending on how they were going about attaining their goal.</p><p></p><p>Also, playbook games tend not to silo things outside of the starting special abilities (and sometimes not even then). When you gain an advance, you can often take it from another playbook if you like! The only restriction I've seen on that is if somebody else is playing that playbook, they can say no. And there are no level-locked choices—well there are no levels! So that doesn't even come up.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8628618, member: 71235"] That specific example, no, it wouldn't work. I'd know about the other options, and I'd know about other classes' options too (I'm that kind of player, I try to learn all the rules). Because such games make an effort of delineating the things that are allowed, and frame things in terms of skills and class features and such, I tend to infer that anything not so delinated is not allowed. Which is not necessarily true, I know! I recall 4e not being this way (could be wrong, it's been a while), but other class-based games also often offer level-locked choices of features. You can have A or B at level 4, then at level 6, you have C or D, and you cannot pick the one you didn't take at level 4. To me that's super irritating. Games featuring playbooks generally frame actions (or "moves") and special abilities in a different way, and definitely not in a way I interpret as delineating what's permitted. For example, I can think of many times in Blades in the Dark that players described what they wanted to do, and then the GM would declare or ask which action rating that entailed, depending on how they were going about attaining their goal. Also, playbook games tend not to silo things outside of the starting special abilities (and sometimes not even then). When you gain an advance, you can often take it from another playbook if you like! The only restriction I've seen on that is if somebody else is playing that playbook, they can say no. And there are no level-locked choices—well there are no levels! So that doesn't even come up. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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