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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8628625" data-attributes="member: 6790260"><p>I also try to learn most/all the rules. That may be part of why I like 4e. When I realized how balanced it was, some part of that urge to know ALL the rules mellowed out, because I knew I didn't need to know all the rules to be confident I was doing at least "pretty good" even if I might not be doing the absolute best possible.</p><p></p><p>I do find that certain mental turn very interesting. It seems to me that a lot of people are very sensitive to the possibility that they are being told not "what they <em>can</em> do," but rather "what they are <em>allowed</em> to do." That is, "can" is "you definitely have this option, which others may or may not be able to mimic or replicate," which says nothing about what cannot be done, whereas "allowed" is "in theory anyone could do this, but you have been given permission to, and anyone without permission cannot do it, even if they might really want to." The latter enables by removing presumed denial. The former simply enables, without any implication of further capacity or denial. I find there are a lot of folks who (IMO unfairly or even irrationally) leap to seeing that "allowed, and thus others are disallowed" framework, in ways that rather limit their potential gaming options. Had I some magic bullet for such feels I would use it.</p><p></p><p></p><p>Yeah, 4e allows you to take any power of the same type (that is, encounter, daily, or utility) of equal or lower level if you want. There are even some times (e.g. the Adroit Explorer PP, IIRC) where you can take a power you already have a second time, e.g. getting two uses of an encounter power you really like if it suits your fancy.</p><p></p><p></p><p>Perhaps these things can be ported back into more stereotypical class-and-level systems? Trying to build toward something that still gives the feel fans of that structure appreciate, but without the "everything not permitted is forbidden" feel that you and others derive from it. Because like I said this seems to be a serious issue for a lot of folks and it would be really really nice to find ways to ameliorate or even eliminate it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8628625, member: 6790260"] I also try to learn most/all the rules. That may be part of why I like 4e. When I realized how balanced it was, some part of that urge to know ALL the rules mellowed out, because I knew I didn't need to know all the rules to be confident I was doing at least "pretty good" even if I might not be doing the absolute best possible. I do find that certain mental turn very interesting. It seems to me that a lot of people are very sensitive to the possibility that they are being told not "what they [I]can[/I] do," but rather "what they are [I]allowed[/I] to do." That is, "can" is "you definitely have this option, which others may or may not be able to mimic or replicate," which says nothing about what cannot be done, whereas "allowed" is "in theory anyone could do this, but you have been given permission to, and anyone without permission cannot do it, even if they might really want to." The latter enables by removing presumed denial. The former simply enables, without any implication of further capacity or denial. I find there are a lot of folks who (IMO unfairly or even irrationally) leap to seeing that "allowed, and thus others are disallowed" framework, in ways that rather limit their potential gaming options. Had I some magic bullet for such feels I would use it. Yeah, 4e allows you to take any power of the same type (that is, encounter, daily, or utility) of equal or lower level if you want. There are even some times (e.g. the Adroit Explorer PP, IIRC) where you can take a power you already have a second time, e.g. getting two uses of an encounter power you really like if it suits your fancy. Perhaps these things can be ported back into more stereotypical class-and-level systems? Trying to build toward something that still gives the feel fans of that structure appreciate, but without the "everything not permitted is forbidden" feel that you and others derive from it. Because like I said this seems to be a serious issue for a lot of folks and it would be really really nice to find ways to ameliorate or even eliminate it. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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