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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8628658" data-attributes="member: 42582"><p>[USER=71235]@niklinna[/USER], [USER=6790260]@EzekielRaiden[/USER]</p><p></p><p>On classes vs playbooks:</p><p></p><p>* In D&D, classes often open up the space for actions that are otherwise off-limits (casting spells and turning undead being some classics). To an extent, part of the function of a class is to give you action declarations that are <em>superior</em> to the generic ones available to everyone.</p><p></p><p>* My sense of AW, at least, is that this sort of thing is not a generic feature of playbooks. Even when they give new moves, this is often (not always) a way to do an existing move differently - eg using a different stat, or a brainer using telepathy to "go aggro". The basic moves don't generally get superseded by playbook moves.</p><p></p><p>Also, because AW doesn't have a fiddly action economy like modern D&D does, you don't get class abilities like Cunning Action or Action Surge or Flurry of Blows or Extra Attack that are all about playing with the action economy.</p><p></p><p>I don't know if this way of looking at it makes sense to anyone else.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8628658, member: 42582"] [USER=71235]@niklinna[/USER], [USER=6790260]@EzekielRaiden[/USER] On classes vs playbooks: * In D&D, classes often open up the space for actions that are otherwise off-limits (casting spells and turning undead being some classics). To an extent, part of the function of a class is to give you action declarations that are [i]superior[/i] to the generic ones available to everyone. * My sense of AW, at least, is that this sort of thing is not a generic feature of playbooks. Even when they give new moves, this is often (not always) a way to do an existing move differently - eg using a different stat, or a brainer using telepathy to "go aggro". The basic moves don't generally get superseded by playbook moves. Also, because AW doesn't have a fiddly action economy like modern D&D does, you don't get class abilities like Cunning Action or Action Surge or Flurry of Blows or Extra Attack that are all about playing with the action economy. I don't know if this way of looking at it makes sense to anyone else. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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