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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8628913" data-attributes="member: 7026617"><p>It only looks odd if you expect an agenda by itself to do all the heavy lifting. Agendas are, in the end, issues in taste of what sort of experiences you prefer in play style, but they (for the most part, given my note about stylized genres) don't actually tell you anything about what sort of genres you prefer; you can have a gamist or a dramatist player who both really like or dislike SF games. And this applies to other slices of preference.</p><p></p><p></p><p></p><p>You do have to look at the reasons for that preference, however; someone who prefers low challenge because they want that sense of power and success is doing something a bit different from someone who wants it because higher challenge interferes with their ability to focus on characterization. The first is still very much focused on a game-centric element, while the latter is essentially trying as much as possible to keep that element in the background.</p><p></p><p>Regarding the discussion about what is needed--well, the problem is, as I referenced in my PF1e/2e example, you have to look at what the concerns actually <em>are</em>. And there are pitfalls in looking at the published game system and drawing too much conclusion from it. As noted, in the OD&D days, while there was an enormous gamist lean-in, much of it had nothing to do with system but was ad-hoc GM/player interchanges that could just as easily have been done in a game with no mechanics at all. I have some opinions about the virtues and pitfalls of low-mechanics gaming but they'd be a massive sideshow to this thread.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8628913, member: 7026617"] It only looks odd if you expect an agenda by itself to do all the heavy lifting. Agendas are, in the end, issues in taste of what sort of experiences you prefer in play style, but they (for the most part, given my note about stylized genres) don't actually tell you anything about what sort of genres you prefer; you can have a gamist or a dramatist player who both really like or dislike SF games. And this applies to other slices of preference. You do have to look at the reasons for that preference, however; someone who prefers low challenge because they want that sense of power and success is doing something a bit different from someone who wants it because higher challenge interferes with their ability to focus on characterization. The first is still very much focused on a game-centric element, while the latter is essentially trying as much as possible to keep that element in the background. Regarding the discussion about what is needed--well, the problem is, as I referenced in my PF1e/2e example, you have to look at what the concerns actually [I]are[/I]. And there are pitfalls in looking at the published game system and drawing too much conclusion from it. As noted, in the OD&D days, while there was an enormous gamist lean-in, much of it had nothing to do with system but was ad-hoc GM/player interchanges that could just as easily have been done in a game with no mechanics at all. I have some opinions about the virtues and pitfalls of low-mechanics gaming but they'd be a massive sideshow to this thread. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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