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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8628938" data-attributes="member: 82106"><p>I would just say that these various things ARE relevant, because in an RPG concepts sort get 'atomized', they go from "I need to recover my mother's body from the Fortress of the Iron Ring" to the particulars of what is there, how to get to it, additional challenges that might exist which may impact this agenda or other character's agendas, etc. Play proceeds at all times and with multiple levels under consideration all the time. So, yes, it MAY BE that establishing all the elements of what the Iron Ring and its fortress are becomes relevant. </p><p></p><p>At least in classic Story Now however this would not all be established in one fell swoop, nor likely by one participant in the game. For example if it was a Dungeon World game the Iron Ring might be a front invented by the GM as a response to some player inputs (IE one of the players wants to be a classic big hero, he feels the need to prove himself against some sort of evil force). Later the Fortress is established, along with the mother's body and the quest to recover it (IE maybe because the character believes it is a duty, or feels guilty or whatever, as you pointed out this should be fleshed out). Why recover it? That may not yet be explored! Now bonds and alignments and the general "we're fantastic fantasy hero types" orientation of the game in general is LIKELY to drive the PCs towards this fortress.</p><p></p><p>This brings up a game design/execution consideration that was always important to me in terms of 4e SCs, which I used to describe as the "Framing of the Challenge" (though I avoid that word now since it seems to be used in other ways). What is its scale? Is it an overarching 'framework' that the PCs are operating in which plays out over many sessions? Is it a tactical challenge? Is it maybe somewhere in-between. Maybe it is even variable! (IE some initial checks establish factors that then feed into the more tactical encounter-level sorts of stuff).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8628938, member: 82106"] I would just say that these various things ARE relevant, because in an RPG concepts sort get 'atomized', they go from "I need to recover my mother's body from the Fortress of the Iron Ring" to the particulars of what is there, how to get to it, additional challenges that might exist which may impact this agenda or other character's agendas, etc. Play proceeds at all times and with multiple levels under consideration all the time. So, yes, it MAY BE that establishing all the elements of what the Iron Ring and its fortress are becomes relevant. At least in classic Story Now however this would not all be established in one fell swoop, nor likely by one participant in the game. For example if it was a Dungeon World game the Iron Ring might be a front invented by the GM as a response to some player inputs (IE one of the players wants to be a classic big hero, he feels the need to prove himself against some sort of evil force). Later the Fortress is established, along with the mother's body and the quest to recover it (IE maybe because the character believes it is a duty, or feels guilty or whatever, as you pointed out this should be fleshed out). Why recover it? That may not yet be explored! Now bonds and alignments and the general "we're fantastic fantasy hero types" orientation of the game in general is LIKELY to drive the PCs towards this fortress. This brings up a game design/execution consideration that was always important to me in terms of 4e SCs, which I used to describe as the "Framing of the Challenge" (though I avoid that word now since it seems to be used in other ways). What is its scale? Is it an overarching 'framework' that the PCs are operating in which plays out over many sessions? Is it a tactical challenge? Is it maybe somewhere in-between. Maybe it is even variable! (IE some initial checks establish factors that then feed into the more tactical encounter-level sorts of stuff). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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