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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8628960" data-attributes="member: 71699"><p>Right, it's just a quick thought experiment, not anticipated (by me at least) to be robust enough to engineer from.</p><p></p><p></p><p>The first part of the thought experiment was to see if it were possible to frame some of the main impulses in terms of challenge? Behind the question is the thought of resisting the urge to say that prestige and problem solving are not present under all motives (and therefore can be in a separate category.) So the question being asked isn't - would these be suitable to design a game with? It's - does it make any kind of sense to suppose that challenge - performance with risk, perhaps - can be found connected with <em>every</em> motive?</p><p></p><p></p><p>Your word "scale" is better - I agree - I am thinking of something like the volumes over which the challenges operate.</p><p></p><p></p><p>I felt happiest with the last part, and I think it has useful implications.</p><p></p><p></p><p>For sure. Were I putting forward something other than a hair-brained thought experiment, I would look for greater rigour. As you do.</p><p></p><p></p><p>It's often hard to gauge the impact of purely philosophical matters. Typically, those matters are not so pure, and often enough what folk suppose is just an aspect of their practical position has various commitments underlying it. That said, my focus is almost always ontological, so I probably end up baffling others who are thinking sociologically. They vex me, too, so at least we're even <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="clearstream, post: 8628960, member: 71699"] Right, it's just a quick thought experiment, not anticipated (by me at least) to be robust enough to engineer from. The first part of the thought experiment was to see if it were possible to frame some of the main impulses in terms of challenge? Behind the question is the thought of resisting the urge to say that prestige and problem solving are not present under all motives (and therefore can be in a separate category.) So the question being asked isn't - would these be suitable to design a game with? It's - does it make any kind of sense to suppose that challenge - performance with risk, perhaps - can be found connected with [I]every[/I] motive? Your word "scale" is better - I agree - I am thinking of something like the volumes over which the challenges operate. I felt happiest with the last part, and I think it has useful implications. For sure. Were I putting forward something other than a hair-brained thought experiment, I would look for greater rigour. As you do. It's often hard to gauge the impact of purely philosophical matters. Typically, those matters are not so pure, and often enough what folk suppose is just an aspect of their practical position has various commitments underlying it. That said, my focus is almost always ontological, so I probably end up baffling others who are thinking sociologically. They vex me, too, so at least we're even :) [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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