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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8628975" data-attributes="member: 82106"><p>See, I think this is more indicative of how you view it than anything else... 'Simulationist' in GNS terms seems to me to be a fairly coherent concept. That is it indicates an attempt to evoke, within the experience of playing the game, some specific effect or aspect. So, maybe it is a specific superhero milieu, for example. I'd note that this means you CAN sometimes look at a given game element and consider that it may serve more than one agenda! So, a game that is, say, giving you all the Story Now kind of tools, but then heavily restricts what sorts of stories you can tell via mechanics, genre conventions, setting, or whatever, may be as much Simulationist as it is Narrativist, and its even possible that the experience it is simulating DEPENDS ON the very elements of Story Now to enable its simulation aspect, like in LotR if you want to simulate it one of the key points might be personal Will and the will to take up a duty, but also to 'do your own thing' in defiance of power. Story Now techniques can definitely support that! So I'm not sure things are as specific and narrow as they are often made out to be, they are just less MUTUALLY EXCLUSIVE. I have never spoken to Ron Edwards, so I'm not sure what his opinion on that is. Maybe this is one of the considerations that has led him to move on from GNS. Frankly I'm not sure if that moving on has taken the form of discarding things or is more a question of evolution of concept space.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8628975, member: 82106"] See, I think this is more indicative of how you view it than anything else... 'Simulationist' in GNS terms seems to me to be a fairly coherent concept. That is it indicates an attempt to evoke, within the experience of playing the game, some specific effect or aspect. So, maybe it is a specific superhero milieu, for example. I'd note that this means you CAN sometimes look at a given game element and consider that it may serve more than one agenda! So, a game that is, say, giving you all the Story Now kind of tools, but then heavily restricts what sorts of stories you can tell via mechanics, genre conventions, setting, or whatever, may be as much Simulationist as it is Narrativist, and its even possible that the experience it is simulating DEPENDS ON the very elements of Story Now to enable its simulation aspect, like in LotR if you want to simulate it one of the key points might be personal Will and the will to take up a duty, but also to 'do your own thing' in defiance of power. Story Now techniques can definitely support that! So I'm not sure things are as specific and narrow as they are often made out to be, they are just less MUTUALLY EXCLUSIVE. I have never spoken to Ron Edwards, so I'm not sure what his opinion on that is. Maybe this is one of the considerations that has led him to move on from GNS. Frankly I'm not sure if that moving on has taken the form of discarding things or is more a question of evolution of concept space. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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