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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8629133" data-attributes="member: 7025508"><p>On the second try. It took the whole diversion about animals to get there. But that's fine, and my jab was perhaps unnecessary.</p><p></p><p></p><p></p><p>I think I'll just repeat my earlier question, answering of which might help to illustrate what the difference is in practical terms: How would Apocalypse World need to be different to be a high concept simulation of brutal and chaotic apocalyptic world? Because I have hard time seeing why it would need to be any different. Sure, it is not process sim, but the game definitely is intentionally build to support and evoke themes and genre of the setting. It's not an accidental side product, it is by design.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8629133, member: 7025508"] On the second try. It took the whole diversion about animals to get there. But that's fine, and my jab was perhaps unnecessary. I think I'll just repeat my earlier question, answering of which might help to illustrate what the difference is in practical terms: How would Apocalypse World need to be different to be a high concept simulation of brutal and chaotic apocalyptic world? Because I have hard time seeing why it would need to be any different. Sure, it is not process sim, but the game definitely is intentionally build to support and evoke themes and genre of the setting. It's not an accidental side product, it is by design. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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