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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Ovinomancer" data-source="post: 8629149" data-attributes="member: 16814"><p>No, it uses the genre to provide a backdrop. There's a reason why the structure of AW is used in so many genre adaptations to get to different kinds of character drama. Masks isn't about creating superhero fiction, but is a superhero game because it wants to explore the characters that occur in teen superhero stories. The genre isn't the point, it's the enabler.</p><p></p><p>So, to ask how you could use AW to do high-concept sim? You'd have to change the rules of the game by canning the principles and agenda of play (which are not suggestions, but actually telling you how to play the game). Since all that is left now is a list of moves and the 2d6 resolution mechanic, you can easily adapt this into a high-concept sim because the GM can take over all of the authorities over resolution and backstory and present the story they want to see played. And, you can see this exact thing happen in the threads where people are talking about doing exactly this with AW or DW (mostly DW because it's at least close to D&D and so gets more uptake attempts). And you can see that, even when you do this, the results are almost always unsatisfying.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8629149, member: 16814"] No, it uses the genre to provide a backdrop. There's a reason why the structure of AW is used in so many genre adaptations to get to different kinds of character drama. Masks isn't about creating superhero fiction, but is a superhero game because it wants to explore the characters that occur in teen superhero stories. The genre isn't the point, it's the enabler. So, to ask how you could use AW to do high-concept sim? You'd have to change the rules of the game by canning the principles and agenda of play (which are not suggestions, but actually telling you how to play the game). Since all that is left now is a list of moves and the 2d6 resolution mechanic, you can easily adapt this into a high-concept sim because the GM can take over all of the authorities over resolution and backstory and present the story they want to see played. And, you can see this exact thing happen in the threads where people are talking about doing exactly this with AW or DW (mostly DW because it's at least close to D&D and so gets more uptake attempts). And you can see that, even when you do this, the results are almost always unsatisfying. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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