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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8629207" data-attributes="member: 7025508"><p>I have read the rules. I've even played it, albeit very little and a long time ago. </p><p></p><p>The first on the agenda bullet points is: <em>Make Apocalypse World seem real.</em> The first on the list of principles is: </p><p><em>Barf forth apocalyptica,</em> which is further described thusly:</p><p></p><p><em>Cultivate an imagination full of harsh landscapes, garish bloody images, and grotesque juxtapositions. In Apocalypse World, when the rain falls it’s full of fine black grit like toner, and all the plants’ leaves turn gray from absorbing it. Out among the wrecked cars, wild dogs fight for territory, with each other and with the rats, and one of the breeds is developing a protective inner eyelid of blank bone. If you get too close to them you can hear the click-click when they blink.</em></p><p></p><p>The whole game is written in highly evocative style, the things are intentionally constructed to evoke very specific feel and it is clear that this is the tone one should aim during the play? How on Earth we are not emulating a genre here? What does genre emulation even look like if not this?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8629207, member: 7025508"] I have read the rules. I've even played it, albeit very little and a long time ago. The first on the agenda bullet points is: [I]Make Apocalypse World seem real.[/I] The first on the list of principles is: [I]Barf forth apocalyptica,[/I] which is further described thusly: [I]Cultivate an imagination full of harsh landscapes, garish bloody images, and grotesque juxtapositions. In Apocalypse World, when the rain falls it’s full of fine black grit like toner, and all the plants’ leaves turn gray from absorbing it. Out among the wrecked cars, wild dogs fight for territory, with each other and with the rats, and one of the breeds is developing a protective inner eyelid of blank bone. If you get too close to them you can hear the click-click when they blink.[/I] The whole game is written in highly evocative style, the things are intentionally constructed to evoke very specific feel and it is clear that this is the tone one should aim during the play? How on Earth we are not emulating a genre here? What does genre emulation even look like if not this? [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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