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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8629579" data-attributes="member: 82106"><p>I don't really disagree with this. I was only commenting on why backstory was seen in a negative light. Actually there is a 4) which is that players didn't like it because it gave the GM things to mess with (IE your PC's family or town, etc.). Anyway, hard pawn stance type play was only universal in the days immediately following the publication of D&D. Once people had a year of play behind them, they were doing all sorts of different stuff. Still, they didn't develop substantially new game tech for quite a while. I mean, most of the early focus was on "the magic system is stupid, lets have spell points" and such. That really didn't change anything. Actual change was generated by first of all discarding a lot of the Troupe Play aspects, and adding more mechanics to PCs. AD&D 1e was Gary acknowledging this. I mean, I actually remember when we got the PHB and we were all a bit irritated or questioning about just HOW DARN LONG it took to fill out a character sheet, like TEN WHOLE MINUTES, MAYBE 20! I mean, I'm dead here, I want to get back into play, hurry it up!</p><p></p><p>It wasn't until the early to mid '80s that people actually started, barely, to conceive of things like Low Prep play, systems where the GM didn't own all of the story, or where there was at least some sort of metagame that players had some part in (IE like FASERIP or Top Secret's fame points). So, really true old school play only lasted a short time (though some people DID stop there and never move on, but not that many). The real solidification of D&D came over the fairly long period from 1979 until 1989 when 2e came out. Essentially the conceptual organization of the game in 2022 is virtually identical to what it was in 1982 IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8629579, member: 82106"] I don't really disagree with this. I was only commenting on why backstory was seen in a negative light. Actually there is a 4) which is that players didn't like it because it gave the GM things to mess with (IE your PC's family or town, etc.). Anyway, hard pawn stance type play was only universal in the days immediately following the publication of D&D. Once people had a year of play behind them, they were doing all sorts of different stuff. Still, they didn't develop substantially new game tech for quite a while. I mean, most of the early focus was on "the magic system is stupid, lets have spell points" and such. That really didn't change anything. Actual change was generated by first of all discarding a lot of the Troupe Play aspects, and adding more mechanics to PCs. AD&D 1e was Gary acknowledging this. I mean, I actually remember when we got the PHB and we were all a bit irritated or questioning about just HOW DARN LONG it took to fill out a character sheet, like TEN WHOLE MINUTES, MAYBE 20! I mean, I'm dead here, I want to get back into play, hurry it up! It wasn't until the early to mid '80s that people actually started, barely, to conceive of things like Low Prep play, systems where the GM didn't own all of the story, or where there was at least some sort of metagame that players had some part in (IE like FASERIP or Top Secret's fame points). So, really true old school play only lasted a short time (though some people DID stop there and never move on, but not that many). The real solidification of D&D came over the fairly long period from 1979 until 1989 when 2e came out. Essentially the conceptual organization of the game in 2022 is virtually identical to what it was in 1982 IMHO. [/QUOTE]
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Community
General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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