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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8629583" data-attributes="member: 7026617"><p>I'm sorry Campbell; I realize this seriously irritates you and I'm not happy about that since I find most of what you say thoughtful and considered, but I'm still hard pressed to see why the Story Now position needs quite that prominant a position in the model. I'm not denying it exists, and that people get value out of it (as I said, it was clear some of the old Dramatists used it as part of their toolbox on occasion), but is seems a pretty small slice of a rather large pie. If that needs to be represented by itself, then you don't need a Threefold or a Fourfold; you need a FourhundredFold, because there are other just as specific categories in other areas that different people find just as important. Dramatism can be sliced up finer, Sim can be sliced up finer, and I can promise Gamism can be sliced up finer.</p><p></p><p>That's the gig here; the rework of GDS into GNS was done by someone that (to me) seemed to put a very high priority on one smaller subsegment of D, and (forgetting Sim) thought it required as much attention as all of Gamism. He found fruitful ears in some places which is why its continued on from there, but all that tells me is that appealed to other people with similar priorities. </p><p></p><p>I mean, ask yourself some time why the vast majority of people who defend it are people who value Nar. Look around for how often in any threads (and I don't mean just on ENWorld which could be argued to contain a disproportionate number of people who are unlikely to find any theoretical model useful) you get people who would primarily indicate they identify their agenda with GNS Gamism or Simulationism. Why do you think that is? Are they that rare? Or is it that the construction on both the other wings looks so defective to people interested in those area that they just dismiss the model and move on?</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8629583, member: 7026617"] I'm sorry Campbell; I realize this seriously irritates you and I'm not happy about that since I find most of what you say thoughtful and considered, but I'm still hard pressed to see why the Story Now position needs quite that prominant a position in the model. I'm not denying it exists, and that people get value out of it (as I said, it was clear some of the old Dramatists used it as part of their toolbox on occasion), but is seems a pretty small slice of a rather large pie. If that needs to be represented by itself, then you don't need a Threefold or a Fourfold; you need a FourhundredFold, because there are other just as specific categories in other areas that different people find just as important. Dramatism can be sliced up finer, Sim can be sliced up finer, and I can promise Gamism can be sliced up finer. That's the gig here; the rework of GDS into GNS was done by someone that (to me) seemed to put a very high priority on one smaller subsegment of D, and (forgetting Sim) thought it required as much attention as all of Gamism. He found fruitful ears in some places which is why its continued on from there, but all that tells me is that appealed to other people with similar priorities. I mean, ask yourself some time why the vast majority of people who defend it are people who value Nar. Look around for how often in any threads (and I don't mean just on ENWorld which could be argued to contain a disproportionate number of people who are unlikely to find any theoretical model useful) you get people who would primarily indicate they identify their agenda with GNS Gamism or Simulationism. Why do you think that is? Are they that rare? Or is it that the construction on both the other wings looks so defective to people interested in those area that they just dismiss the model and move on? [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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