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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8629654" data-attributes="member: 71699"><p>I'm strongly with you on that. My feeling is there are between four and six creative agendas that could be called out. Yours are a great start on that [EDIT and as is evident any start will need chewing over].</p><p></p><p>I also feel there are some elements that are currently folded into one or other agenda, but that can be applied to more than one and could be separated out and considered available to all of them. In part that might relieve each agenda of making commitments to things that they don't need to make commitments on. Possible examples could include prestige, risk, or causality. Rather than weld those to an agenda, it may be better to separate them out and then identify any agendas that existing games have so far shown them to be effective/ineffective in.</p><p></p><p>Finally - and honestly I don't think anyone here is wedded to it - I would drop completely coherent/incoherent, functional/dysfunctional because no matter how caveated ones use of them, those words are going to feel like negative characterisations to a significant number of people.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8629654, member: 71699"] I'm strongly with you on that. My feeling is there are between four and six creative agendas that could be called out. Yours are a great start on that [EDIT and as is evident any start will need chewing over]. I also feel there are some elements that are currently folded into one or other agenda, but that can be applied to more than one and could be separated out and considered available to all of them. In part that might relieve each agenda of making commitments to things that they don't need to make commitments on. Possible examples could include prestige, risk, or causality. Rather than weld those to an agenda, it may be better to separate them out and then identify any agendas that existing games have so far shown them to be effective/ineffective in. Finally - and honestly I don't think anyone here is wedded to it - I would drop completely coherent/incoherent, functional/dysfunctional because no matter how caveated ones use of them, those words are going to feel like negative characterisations to a significant number of people. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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