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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8629700" data-attributes="member: 7025508"><p>Then in what basket is this flavour based genre evocation? And indeed any flavour based evocation of themes, mood and drama? Because now you say it is not GNS simulationism, but you don't also accept it in narrativism, unless it is done in Story Now way, and whilst in Apoc World it is, in other games it isn't. There is you problem, you have yourself stumbled on this issue people have been trying to tell you the whole thread: that non-story-now dramatist concerns are orphaned in GNS. </p><p></p><p></p><p></p><p>The game works just fine, and does what people thing it does. I don't deny story now playstyle exists and works. What I do not subscribe to is this bizarre myopic exclusionist view borne out of devotion to GNS that the game must be primarily be about only one of these arbitrarily ill-defined priorities, instead of being a gestalt of harmonised priorities. It's like arguing that a song must always be primarily about the music or the lyrics, instead of accepting that it can be about both and the both are needed to produce the holistic experience the creator wanted to convey.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8629700, member: 7025508"] Then in what basket is this flavour based genre evocation? And indeed any flavour based evocation of themes, mood and drama? Because now you say it is not GNS simulationism, but you don't also accept it in narrativism, unless it is done in Story Now way, and whilst in Apoc World it is, in other games it isn't. There is you problem, you have yourself stumbled on this issue people have been trying to tell you the whole thread: that non-story-now dramatist concerns are orphaned in GNS. The game works just fine, and does what people thing it does. I don't deny story now playstyle exists and works. What I do not subscribe to is this bizarre myopic exclusionist view borne out of devotion to GNS that the game must be primarily be about only one of these arbitrarily ill-defined priorities, instead of being a gestalt of harmonised priorities. It's like arguing that a song must always be primarily about the music or the lyrics, instead of accepting that it can be about both and the both are needed to produce the holistic experience the creator wanted to convey. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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