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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8630626" data-attributes="member: 71699"><p>I just want to play around with some alternative takes, to see what that might suggest.</p><p></p><p></p><p>I love this scenario for my train sim game. I need to work out a timetable, buy tickets, get to the platform. What engine is pulling the 5:25 to Oxford today?</p><p></p><p></p><p>Forget resource management, it's all about finding our way efficiently through the maze of transfers between us and our destination. Is it better to change at Reading, or ought we to stay on and change at Didcot Parkway? It's all or nothing. What, there's no sequence that gets us there on time? But... gamist... w...</p><p></p><p></p><p>Why I am I being shoehorned into going to point B? I want to play out my life as a Saville Row tailor in love with a Chelsea undertaker (who doesn't notice him). GM, why are you asking me what I will sacrifice to get to point B? Ask me what I will sacrifice to get the attention of the undertaker! No? Well I'm leaving your pointless game...</p><p></p><p></p><p>It's subjective, right? I value GNS concretely for going to bat for story and bringing to light important considerations that historically have been powerful in some types of story-telling. I kind of like the now part, but I don't get why it is welded to story? Every agenda might be run in now. Sim-now. Game-now. Rejection of that intution arises from commitments that are tautological (it can't be like that, because the model says its not like that). And that sort of intuition is why I keep coming back to wanting a model that is multidimensional rather than just three-nodes. The three-node pattern is far too limited to describe the space.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8630626, member: 71699"] I just want to play around with some alternative takes, to see what that might suggest. I love this scenario for my train sim game. I need to work out a timetable, buy tickets, get to the platform. What engine is pulling the 5:25 to Oxford today? Forget resource management, it's all about finding our way efficiently through the maze of transfers between us and our destination. Is it better to change at Reading, or ought we to stay on and change at Didcot Parkway? It's all or nothing. What, there's no sequence that gets us there on time? But... gamist... w... Why I am I being shoehorned into going to point B? I want to play out my life as a Saville Row tailor in love with a Chelsea undertaker (who doesn't notice him). GM, why are you asking me what I will sacrifice to get to point B? Ask me what I will sacrifice to get the attention of the undertaker! No? Well I'm leaving your pointless game... It's subjective, right? I value GNS concretely for going to bat for story and bringing to light important considerations that historically have been powerful in some types of story-telling. I kind of like the now part, but I don't get why it is welded to story? Every agenda might be run in now. Sim-now. Game-now. Rejection of that intution arises from commitments that are tautological (it can't be like that, because the model says its not like that). And that sort of intuition is why I keep coming back to wanting a model that is multidimensional rather than just three-nodes. The three-node pattern is far too limited to describe the space. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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