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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8630780" data-attributes="member: 7026617"><p>I do, again, have to note that that's only an issue for a gamist if getting there before the bomb goes off is really the point in the exercise, and that's the only method to get there. </p><p></p><p>That's one of the key things you have to do at any part of process where a GM has any control of outcome (recognizing that there are games where he's at least not the only one): ask the GM what it is he's trying to do and what purpose he's assuming the PCs have in doing it. There are theoretical reasons to have a ticking-bomb situation where the bomb can't be disarmed, but outside of a hardcore GDS Sim answer (it can't be because events lead the PCs to figuring out it was doing so too late for any practical method to do so), it pretty much means that the purpose is not about stopping the bomb, but something else (and probably needs to be presented that way for it not to just be a "gotcha").</p><p></p><p></p><p></p><p>Well, that's more a case of someone pretty much ignoring premise from get-go. That's a largely separate problem from out the gate (though people with extremely specific expectations of what an RPG is can produce that in all kinds of ways. I've hit a few people who's expectations were apparently formed in very sandbox D&D games early on who won't accept that something is an RPG if the campaign premise constrains them in any way. You can have others who are, bluntly, so selfish that they'll try to hammer the campaign around them into a shape that suits them no matter who else wants it differently.</p><p></p><p></p><p></p><p>Well, I'm not going to speak for GNS, but at least the developers of GDS never thought it covered everything. It didn't intrinsically say anything about the stances players took playing for example (though some stances were going to be difficult with some--Token Stance was going to be pretty odd with a game with a heavy Dramatist agenda for example, and there's serious questions about how Author or Director stance plays with pretty purist Sim). GDS was never viewed as the all-purpose power tool.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8630780, member: 7026617"] I do, again, have to note that that's only an issue for a gamist if getting there before the bomb goes off is really the point in the exercise, and that's the only method to get there. That's one of the key things you have to do at any part of process where a GM has any control of outcome (recognizing that there are games where he's at least not the only one): ask the GM what it is he's trying to do and what purpose he's assuming the PCs have in doing it. There are theoretical reasons to have a ticking-bomb situation where the bomb can't be disarmed, but outside of a hardcore GDS Sim answer (it can't be because events lead the PCs to figuring out it was doing so too late for any practical method to do so), it pretty much means that the purpose is not about stopping the bomb, but something else (and probably needs to be presented that way for it not to just be a "gotcha"). Well, that's more a case of someone pretty much ignoring premise from get-go. That's a largely separate problem from out the gate (though people with extremely specific expectations of what an RPG is can produce that in all kinds of ways. I've hit a few people who's expectations were apparently formed in very sandbox D&D games early on who won't accept that something is an RPG if the campaign premise constrains them in any way. You can have others who are, bluntly, so selfish that they'll try to hammer the campaign around them into a shape that suits them no matter who else wants it differently. Well, I'm not going to speak for GNS, but at least the developers of GDS never thought it covered everything. It didn't intrinsically say anything about the stances players took playing for example (though some stances were going to be difficult with some--Token Stance was going to be pretty odd with a game with a heavy Dramatist agenda for example, and there's serious questions about how Author or Director stance plays with pretty purist Sim). GDS was never viewed as the all-purpose power tool. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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