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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8630856" data-attributes="member: 7025508"><p>[USER=6696971]@Manbearcat[/USER] I'm thinking about what you said about system's say and story now. Would you say following is correct:</p><p></p><p>All the information/content/fiction whatever you want to call it, that ensues in the process of playing any RPG comes from one the three sources:</p><p>1. GM. 2. Player. 3. System. </p><p></p><p>Further, the information generation in each case may happen 'now' or it may happen 'before.' </p><p></p><p>So for example GM prepping content is GM's say before, the GM making decision/improvisation at the moment is GM's say now and so forth. System's say before would be things the system requires to be defined before the play begins, whilst system's say now is the system producing results in the moment (the dice rolls and their results etc.)</p><p></p><p>And further, different games have different ratios on which they rely on these six methods of information generation (though, I'd argue, almost all include at least some of each.)</p><p></p><p>Does this make sense to you? Or to anyone for that matter?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8630856, member: 7025508"] [USER=6696971]@Manbearcat[/USER] I'm thinking about what you said about system's say and story now. Would you say following is correct: All the information/content/fiction whatever you want to call it, that ensues in the process of playing any RPG comes from one the three sources: 1. GM. 2. Player. 3. System. Further, the information generation in each case may happen 'now' or it may happen 'before.' So for example GM prepping content is GM's say before, the GM making decision/improvisation at the moment is GM's say now and so forth. System's say before would be things the system requires to be defined before the play begins, whilst system's say now is the system producing results in the moment (the dice rolls and their results etc.) And further, different games have different ratios on which they rely on these six methods of information generation (though, I'd argue, almost all include at least some of each.) Does this make sense to you? Or to anyone for that matter? [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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