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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8630893" data-attributes="member: 7026617"><p>Well, there are two things there. The first is that in a sense that doesn't contradict what I said. That's the GM doing the necessary non-system bookkeeping to make his essentially extra-system decisions work. Gygax was assuming a given GM was incapable of keeping that in his head, in part because he assumed a game structure with multiple character groups going about their business in ways that potentially could impact each other. That never seemed to actually apply to the majority of groups, but it wasn't the only place where how Gygax assumed the game would be played, and how the majority of people played it weren't identical.</p><p></p><p></p><p></p><p>Yeah, but not everyone considers the fact the system has gone wrong irrelevant. People who expect the GM to handle the majority of the game functions kind of do. Its what the whole "rulings not rules" thing is about.</p><p></p><p></p><p></p><p>See above. That's pretty close to the take some OS proponents have; that extra rules just get in the way. And these are people who are often big into the whole concept of "skilled play" remember.</p><p></p><p></p><p></p><p>I don't think I ever said or even implied that all Gamists were of the "system doesn't matter" school. I'm primarily Gamist and I consider it to matter a great deal. All my claim is is that Gamism, per se, isn't connected one way or another there; its a question of whether a Gamist considers engaging with the rules and import part of the Game element that tells you that. If there wasn't a subset that didn't, the old Braunshweigs would never have been a thing.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8630893, member: 7026617"] Well, there are two things there. The first is that in a sense that doesn't contradict what I said. That's the GM doing the necessary non-system bookkeeping to make his essentially extra-system decisions work. Gygax was assuming a given GM was incapable of keeping that in his head, in part because he assumed a game structure with multiple character groups going about their business in ways that potentially could impact each other. That never seemed to actually apply to the majority of groups, but it wasn't the only place where how Gygax assumed the game would be played, and how the majority of people played it weren't identical. Yeah, but not everyone considers the fact the system has gone wrong irrelevant. People who expect the GM to handle the majority of the game functions kind of do. Its what the whole "rulings not rules" thing is about. See above. That's pretty close to the take some OS proponents have; that extra rules just get in the way. And these are people who are often big into the whole concept of "skilled play" remember. I don't think I ever said or even implied that all Gamists were of the "system doesn't matter" school. I'm primarily Gamist and I consider it to matter a great deal. All my claim is is that Gamism, per se, isn't connected one way or another there; its a question of whether a Gamist considers engaging with the rules and import part of the Game element that tells you that. If there wasn't a subset that didn't, the old Braunshweigs would never have been a thing. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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