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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Ovinomancer" data-source="post: 8630947" data-attributes="member: 16814"><p>I'm going to violently disagree here. I see what you're trying to say -- that the principles and goals of play are important and different from other play -- but you cannot have Story Now without mechanics. This is, simply put, because there's always mechanics. Those mechanics may be Bob says, or consensus resolution (where all parties have equal input and then agree to the resolution of a question about play) or something else, but there's SOME method of resolving conflicts about what's going on in the fiction. So, at an extremely simple level, there's always mechanics involved in play even if they're entirely ad hoc. But, on a different point, a key part of Story Now is that no one has their thumb on the scale -- there's no ability to direct play that isn't 100% obvious and assigned by the game. And if we're using some ad hoc resolution method, like Bob Says, then we aren't finding out what happens but rather what Bob thinks should happen. A neutral resolution mechanic is a very important part of Story Now play.</p><p></p><p>We had a similar discussion in a different thread about how consensus resolution (defined clearly above) cannot support Story Now play. And I maintain this, because it places a thumb on the scale -- you have to agree to whatever compromise is reached and not fully speak for your character when you do so (unless you convince all others involved in the conflict to agree with you, but then they're not supporting their PCs/NPC agendas fully).</p><p></p><p>So, yeah, I can't agree with your premise here at all.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8630947, member: 16814"] I'm going to violently disagree here. I see what you're trying to say -- that the principles and goals of play are important and different from other play -- but you cannot have Story Now without mechanics. This is, simply put, because there's always mechanics. Those mechanics may be Bob says, or consensus resolution (where all parties have equal input and then agree to the resolution of a question about play) or something else, but there's SOME method of resolving conflicts about what's going on in the fiction. So, at an extremely simple level, there's always mechanics involved in play even if they're entirely ad hoc. But, on a different point, a key part of Story Now is that no one has their thumb on the scale -- there's no ability to direct play that isn't 100% obvious and assigned by the game. And if we're using some ad hoc resolution method, like Bob Says, then we aren't finding out what happens but rather what Bob thinks should happen. A neutral resolution mechanic is a very important part of Story Now play. We had a similar discussion in a different thread about how consensus resolution (defined clearly above) cannot support Story Now play. And I maintain this, because it places a thumb on the scale -- you have to agree to whatever compromise is reached and not fully speak for your character when you do so (unless you convince all others involved in the conflict to agree with you, but then they're not supporting their PCs/NPC agendas fully). So, yeah, I can't agree with your premise here at all. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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