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Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8630994" data-attributes="member: 7025508"><p>Could you please elaborate on this? I think it might be illuminating. My problem with getting story now is that it seems weirdly arbitrarily limited about it's subject matter, but this indicates that it is not necessarily the case.</p><p></p><p>Also, are you talking about that other Glorantha system that is not the old percentile one? Called Hero Quest..? Or something... (Not to be confused with the old boardgame.) I have played it. (Can't say I'm a fan, though mostly due the mechanics being convoluted on technical level.)</p><p></p><p>(Also, the pedigree and naming of various Glorantha games is confusing.) </p><p></p><p></p><p>I guess I am trying to figure out the defining feature and get confused. Not getting why these specific things going together is significant. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>You don't think "Will Ser Geralt buy a scarf" is a dramatic need? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And yes, this is the sort of play that happens, but it's hardly the focal point of any style.</p><p></p><p></p><p>Ok. Good. It of course absolutely happens. I'd argue that it at least in small degree happens in most games, even though the dramatic needs being tested might not be very clearly articulated, but part of the general mental image of the character that the player has.</p><p></p><p></p><p></p><p>Alignment is silly and should be ignored but the notion of course is broader than that. </p><p></p><p>In practice, any gaming table probably has some limits. It may be an actual agreed upon premise or it might simply be that the participants find certain things distasteful ands don't want to explore them in the game. This in may limit the scope of answers the dramatic needs can have, but this is not the same than having a predetermined answer. </p><p></p><p></p><p>Ah, I see what you mean. No, wouldn't consider that railroading. But yes, this actually is similar to the previous point. It is typical that games have some things that are predetermined, and some which are determined in play. Different games may have different ratios of these things and categorise them based on differing principles. You have a good example of this later on.</p><p></p><p></p><p>I'm not exactly sure what you mean by 'plot hook' here and what you mean by GM deciding whether someone is an ally or antagonist etc. For example I decide what sort of people the NPCs are and what their motivations are etc. But I don't predetermine whether they're allies or antagonists, that is determined by their interaction with the PCs during the play. Sure, in some times it is pretty clear what sort of outcome is likely, but surprises are not uncommon. However, I assume you mean more extensive player input than this.</p><p></p><p></p><p>Yep. Like I said earlier, different games may categorise open and answered questions differently. It might be that one game there is a set answer to the question of the Stone Idol's virility but not to the honourableness of Ser Geralt. In some other both could be open. And that's fine, these are not all or nothing things.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8630994, member: 7025508"] Could you please elaborate on this? I think it might be illuminating. My problem with getting story now is that it seems weirdly arbitrarily limited about it's subject matter, but this indicates that it is not necessarily the case. Also, are you talking about that other Glorantha system that is not the old percentile one? Called Hero Quest..? Or something... (Not to be confused with the old boardgame.) I have played it. (Can't say I'm a fan, though mostly due the mechanics being convoluted on technical level.) (Also, the pedigree and naming of various Glorantha games is confusing.) I guess I am trying to figure out the defining feature and get confused. Not getting why these specific things going together is significant. 🤷 You don't think "Will Ser Geralt buy a scarf" is a dramatic need? ;) And yes, this is the sort of play that happens, but it's hardly the focal point of any style. Ok. Good. It of course absolutely happens. I'd argue that it at least in small degree happens in most games, even though the dramatic needs being tested might not be very clearly articulated, but part of the general mental image of the character that the player has. Alignment is silly and should be ignored but the notion of course is broader than that. In practice, any gaming table probably has some limits. It may be an actual agreed upon premise or it might simply be that the participants find certain things distasteful ands don't want to explore them in the game. This in may limit the scope of answers the dramatic needs can have, but this is not the same than having a predetermined answer. Ah, I see what you mean. No, wouldn't consider that railroading. But yes, this actually is similar to the previous point. It is typical that games have some things that are predetermined, and some which are determined in play. Different games may have different ratios of these things and categorise them based on differing principles. You have a good example of this later on. I'm not exactly sure what you mean by 'plot hook' here and what you mean by GM deciding whether someone is an ally or antagonist etc. For example I decide what sort of people the NPCs are and what their motivations are etc. But I don't predetermine whether they're allies or antagonists, that is determined by their interaction with the PCs during the play. Sure, in some times it is pretty clear what sort of outcome is likely, but surprises are not uncommon. However, I assume you mean more extensive player input than this. Yep. Like I said earlier, different games may categorise open and answered questions differently. It might be that one game there is a set answer to the question of the Stone Idol's virility but not to the honourableness of Ser Geralt. In some other both could be open. And that's fine, these are not all or nothing things. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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